fix: memory leak caused by animation

This commit is contained in:
leo 2024-05-30 17:30:54 +08:00
parent 092bf15906
commit 73cfeca8a9
5 changed files with 109 additions and 24 deletions

View file

@ -0,0 +1,70 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.Shapes;
using Avalonia.Interactivity;
using Avalonia.Media;
namespace SourceGit.Views
{
public partial class PopupRunningStatus : UserControl
{
public static readonly StyledProperty<string> DescriptionProperty =
AvaloniaProperty.Register<PopupRunningStatus, string>(nameof(Description));
public string Description
{
get => GetValue(DescriptionProperty);
set => SetValue(DescriptionProperty, value);
}
public PopupRunningStatus()
{
InitializeComponent();
}
protected override void OnLoaded(RoutedEventArgs e)
{
base.OnLoaded(e);
if (IsVisible)
StartAnim();
}
protected override void OnUnloaded(RoutedEventArgs e)
{
StopAnim();
base.OnUnloaded(e);
}
protected override void OnPropertyChanged(AvaloniaPropertyChangedEventArgs change)
{
base.OnPropertyChanged(change);
if (change.Property == IsVisibleProperty)
{
if (IsVisible)
StartAnim();
else
StopAnim();
}
}
private void StartAnim()
{
icon.Content = new Path()
{
Data = this.FindResource("Icons.Loading") as StreamGeometry,
Classes = { "rotating" },
};
progressBar.IsIndeterminate = true;
}
private void StopAnim()
{
if (icon.Content is Path path)
path.Classes.Clear();
icon.Content = null;
progressBar.IsIndeterminate = false;
}
}
}