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refactor: rewrite the way to find external editors (#347)
* do not find tools from environment variables since it needs a lot of works on some platforms, such as macOS * add `external_editors.json` to allow user configure paths directly
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parent
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0c6af27b40
3 changed files with 59 additions and 22 deletions
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@ -79,6 +79,12 @@ namespace SourceGit.Models
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public string LaunchCommand { get; set; }
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}
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public class ExternalToolPaths
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{
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[JsonPropertyName("tools")]
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public Dictionary<string, string> Tools { get; set; } = new Dictionary<string, string>();
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}
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public class ExternalToolsFinder
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{
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public List<ExternalTool> Founded
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@ -87,42 +93,60 @@ namespace SourceGit.Models
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private set;
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} = new List<ExternalTool>();
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public void TryAdd(string name, string icon, string args, string env, Func<string> finder)
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public ExternalToolsFinder()
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{
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var path = Environment.GetEnvironmentVariable(env);
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if (string.IsNullOrEmpty(path) || !File.Exists(path))
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var customPathsConfig = Path.Combine(Native.OS.DataDir, "external_editors.json");
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try
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{
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path = finder();
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if (string.IsNullOrEmpty(path) || !File.Exists(path))
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return;
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if (File.Exists(customPathsConfig))
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_customPaths = JsonSerializer.Deserialize(File.ReadAllText(customPathsConfig), JsonCodeGen.Default.ExternalToolPaths);
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}
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catch
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{
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// Ignore
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}
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Founded.Add(new ExternalTool(name, icon, path, args));
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if (_customPaths == null)
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_customPaths = new ExternalToolPaths();
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}
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public void TryAdd(string name, string icon, string args, string key, Func<string> finder)
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{
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if (_customPaths.Tools.TryGetValue(key, out var customPath) && File.Exists(customPath))
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{
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Founded.Add(new ExternalTool(name, icon, customPath, args));
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}
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else
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{
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var path = finder();
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if (!string.IsNullOrEmpty(path) && File.Exists(path))
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Founded.Add(new ExternalTool(name, icon, path, args));
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}
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}
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public void VSCode(Func<string> platformFinder)
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{
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TryAdd("Visual Studio Code", "vscode", "\"{0}\"", "VSCODE_PATH", platformFinder);
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TryAdd("Visual Studio Code", "vscode", "\"{0}\"", "VSCODE", platformFinder);
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}
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public void VSCodeInsiders(Func<string> platformFinder)
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{
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TryAdd("Visual Studio Code - Insiders", "vscode_insiders", "\"{0}\"", "VSCODE_INSIDERS_PATH", platformFinder);
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TryAdd("Visual Studio Code - Insiders", "vscode_insiders", "\"{0}\"", "VSCODE_INSIDERS", platformFinder);
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}
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public void VSCodium(Func<string> platformFinder)
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{
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TryAdd("VSCodium", "codium", "\"{0}\"", "VSCODIUM_PATH", platformFinder);
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TryAdd("VSCodium", "codium", "\"{0}\"", "VSCODIUM", platformFinder);
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}
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public void Fleet(Func<string> platformFinder)
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{
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TryAdd("Fleet", "fleet", "\"{0}\"", "FLEET_PATH", platformFinder);
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TryAdd("Fleet", "fleet", "\"{0}\"", "FLEET", platformFinder);
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}
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public void SublimeText(Func<string> platformFinder)
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{
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TryAdd("Sublime Text", "sublime_text", "\"{0}\"", "SUBLIME_TEXT_PATH", platformFinder);
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TryAdd("Sublime Text", "sublime_text", "\"{0}\"", "SUBLIME_TEXT", platformFinder);
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}
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public void FindJetBrainsFromToolbox(Func<string> platformFinder)
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@ -146,5 +170,7 @@ namespace SourceGit.Models
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}
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}
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}
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private ExternalToolPaths _customPaths = null;
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}
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}
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