refactor: Adjust Gaussian blur stdDeviation in SVG filter

This commit is contained in:
Paul Gauthier 2025-03-20 08:00:30 -07:00 committed by Paul Gauthier (aider)
parent 022bf4bdcc
commit bbf219ecd2

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@ -42,7 +42,7 @@ def generate_svg_with_embedded_font(font_path, text="aider", color="#14b014", ou
<svg width="{width}" height="{height}" viewBox="0 0 {width} {height}" xmlns="http://www.w3.org/2000/svg"> <svg width="{width}" height="{height}" viewBox="0 0 {width} {height}" xmlns="http://www.w3.org/2000/svg">
<defs> <defs>
<filter id="glow" x="-40%" y="-30%" width="180%" height="160%"> <filter id="glow" x="-40%" y="-30%" width="180%" height="160%">
<feGaussianBlur stdDeviation="5 1" result="blur" /> <feGaussianBlur stdDeviation="7 1" result="blur" />
<feColorMatrix in="blur" type="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0.5 0" result="lighter-blur"/> <feColorMatrix in="blur" type="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0.5 0" result="lighter-blur"/>
<feComposite in="SourceGraphic" in2="lighter-blur" operator="over" /> <feComposite in="SourceGraphic" in2="lighter-blur" operator="over" />
</filter> </filter>