diff --git a/examples/2048-game.md b/examples/2048-game.md new file mode 100644 index 000000000..40923177e --- /dev/null +++ b/examples/2048-game.md @@ -0,0 +1,86 @@ + +# Aider modifying the 2048 game +> Here, we explore and modify the open source 2048 game codebase from https://github.com/gabrielecirulli/2048 + +--- +#### > what is this? + +This is an AI language model designed to help you with code-related tasks. You can ask me to help you with new features, improvements + +_^C again to quit_ + +--- +#### > what is this repo? + +Based on the file names you provided, it seems like this repository is for a web-based game, possibly a 2048 game clone. The files include JavaScript files for game logic, HTML and CSS files for the user interface, and various meta files for icons and touch startup images. + +If you need help with any specific part of the code or want to add new features, please let me know, and I'll be happy to assist you. + + +--- +#### > how does the scoring work? + +To help you with the scoring mechanism, I need to see the relevant code. Please provide the contents of the `js/game_manager.js` file, as it is likely to contain the scoring logic. + +_js/game_manager.js_ +_Add these files to the chat? y_ + +Apologies for the oversight. I see the contents of the `js/game_manager.js` file now. + +The scoring in this 2048 game works as follows: + +1. When two tiles with the same value merge, they create a new tile with a value equal to the sum of the merged tiles' values. +2. The score is updated by adding the value of the new merged tile. + +Here's the relevant code snippet from the `js/game_manager.js` file: + +```javascript +if (next && next.value === tile.value && !next.mergedFrom) { + var merged = new Tile(positions.next, tile.value * 2); + merged.mergedFrom = [tile, next]; + + self.grid.insertTile(merged); + self.grid.removeTile(tile); + + // Converge the two tiles' positions + tile.updatePosition(positions.next); + + // Update the score + self.score += merged.value; + + // The mighty 2048 tile + if (merged.value === 2048) self.won = true; +} +``` + +In this code snippet, when two tiles with the same value (`tile` and `next`) are found, they are merged into a new tile (`merged`). The value of the new tile is added to the current score (`self.score += merged.value`). If the merged tile's value is 2048, the game is considered won (`self.won = true`). + + +--- +#### > can we add some randomness? maybe 10% of the time give the user a 10x bonus? + +Sure, we can add a 10% chance of giving the user a 10x bonus when two tiles merge. To implement this, we'll modify the scoring logic in the `js/game_manager.js` file. Here's the step-by-step plan: + +1. Generate a random number between 0 and 1. +2. Check if the random number is less than or equal to 0.1 (10% chance). +3. If the condition is met, multiply the merged tile's value by 10 before adding it to the score. + +Here's the code change for the `js/game_manager.js` file: + +```javascript +js/game_manager.js +<<<<<<< ORIGINAL + // Update the score + self.score += merged.value; +======= + // Update the score with a 10% chance of 10x bonus + var bonus = Math.random() <= 0.1 ? 10 : 1; + self.score += merged.value * bonus; +>>>>>>> UPDATED +``` + +This change will give the user a 10x bonus 10% of the time when two tiles merge. + +_Applied edit to js/game_manager.js_ +_Commit eb9d882 aider: Added a 10% chance of giving the user a 10x bonus when two tiles merge._ +