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remove all hr / --- from chat transcripts
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@ -16,17 +16,14 @@ Based on the file names you provided, it seems like this repository is for a web
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If you need help with any specific part of the code or want to add new features, please let me know, and I'll be happy to assist you.
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---
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#### how does the scoring work?
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To help you with the scoring mechanism, I need to see the relevant code. Please provide the contents of the `js/game_manager.js` file, as it is likely to contain the scoring logic.
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---
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> js/game_manager.js
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> Add these files to the chat? y
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---
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Apologies for the oversight. I see the contents of the `js/game_manager.js` file now.
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@ -59,7 +56,6 @@ if (next && next.value === tile.value && !next.mergedFrom) {
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In this code snippet, when two tiles with the same value (`tile` and `next`) are found, they are merged into a new tile (`merged`). The value of the new tile is added to the current score (`self.score += merged.value`). If the merged tile's value is 2048, the game is considered won (`self.won = true`).
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---
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#### can we add some randomness? maybe 10% of the time give the user a 10x bonus?
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Sure, we can add a 10% chance of giving the user a 10x bonus when two tiles merge. To implement this, we'll modify the scoring logic in the `js/game_manager.js` file. Here's the step-by-step plan:
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