remove all hr / --- from chat transcripts

This commit is contained in:
Paul Gauthier 2023-05-15 21:04:46 -07:00
parent b95015c25b
commit 93433398ac
5 changed files with 0 additions and 26 deletions

View file

@ -16,17 +16,14 @@ Based on the file names you provided, it seems like this repository is for a web
If you need help with any specific part of the code or want to add new features, please let me know, and I'll be happy to assist you.
---
#### how does the scoring work?
To help you with the scoring mechanism, I need to see the relevant code. Please provide the contents of the `js/game_manager.js` file, as it is likely to contain the scoring logic.
---
> js/game_manager.js
> Add these files to the chat? y
---
Apologies for the oversight. I see the contents of the `js/game_manager.js` file now.
@ -59,7 +56,6 @@ if (next && next.value === tile.value && !next.mergedFrom) {
In this code snippet, when two tiles with the same value (`tile` and `next`) are found, they are merged into a new tile (`merged`). The value of the new tile is added to the current score (`self.score += merged.value`). If the merged tile's value is 2048, the game is considered won (`self.won = true`).
---
#### can we add some randomness? maybe 10% of the time give the user a 10x bonus?
Sure, we can add a 10% chance of giving the user a 10x bonus when two tiles merge. To implement this, we'll modify the scoring logic in the `js/game_manager.js` file. Here's the step-by-step plan: