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remove all hr / --- from chat transcripts
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@ -16,17 +16,14 @@ Based on the file names you provided, it seems like this repository is for a web
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If you need help with any specific part of the code or want to add new features, please let me know, and I'll be happy to assist you.
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---
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#### how does the scoring work?
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To help you with the scoring mechanism, I need to see the relevant code. Please provide the contents of the `js/game_manager.js` file, as it is likely to contain the scoring logic.
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---
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> js/game_manager.js
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> Add these files to the chat? y
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---
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Apologies for the oversight. I see the contents of the `js/game_manager.js` file now.
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@ -59,7 +56,6 @@ if (next && next.value === tile.value && !next.mergedFrom) {
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In this code snippet, when two tiles with the same value (`tile` and `next`) are found, they are merged into a new tile (`merged`). The value of the new tile is added to the current score (`self.score += merged.value`). If the merged tile's value is 2048, the game is considered won (`self.won = true`).
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---
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#### can we add some randomness? maybe 10% of the time give the user a 10x bonus?
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Sure, we can add a 10% chance of giving the user a 10x bonus when two tiles merge. To implement this, we'll modify the scoring logic in the `js/game_manager.js` file. Here's the step-by-step plan:
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@ -106,7 +106,6 @@ These changes will replace the usage of `/dev/null` with `prompt_toolkit`'s inpu
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> Applied edit to tests/test_main.py
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> Commit c177e29 aider: Replaced usage of /dev/null with prompt_toolkit's input mocking functions in tests.
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---
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> Git repo has uncommitted changes.
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> Suggested commit message:
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@ -114,13 +113,11 @@ These changes will replace the usage of `/dev/null` with `prompt_toolkit`'s inpu
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> Commit before the chat proceeds [y/n/commit message]? y
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> Commit 6724fcd Added import statement for sys module in test_main.py.
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---
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#### /add aider/main.py
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> Added aider/main.py to the chat
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---
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#### I am getting this error: FAILED tests/test_main.py::TestMain::test_main_with_empty_git_dir_new_file - TypeError: main() got an unexpected keyword argument 'input'
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@ -148,7 +145,6 @@ Now, the `main()` function will accept the `input` and `output` keyword argument
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> Applied edit to aider/main.py
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> Commit 79dfba9 aider: Fixed main() function to accept input and output keyword arguments.
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---
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#### we need to pass those into InputOutput and to prompt_toolkit right?
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Yes, you're right. We need to pass the `input` and `output` arguments to the `InputOutput` class and then to the `prompt_toolkit.prompt()` function. Here's how to modify the `aider/getinput.py` and `aider/main.py` files:
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@ -213,7 +209,6 @@ These changes will ensure that the `input` and `output` arguments are passed to
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> Applied edit to aider/main.py
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> Commit cea9d2a aider: Updated InputOutput class to accept input and output arguments and passed them to prompt_toolkit.prompt() function.
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---
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#### FAILED tests/test_main.py::TestMain::test_main_with_empty_git_dir_new_file - TypeError: prompt() got an unexpected keyword argument 'input'
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I apologize for the confusion. It seems I made a mistake in the `prompt_toolkit.prompt()` function call. The `prompt()` function accepts `stdin` and `stdout` arguments instead of `input` and `output`. Here's the fix:
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@ -236,7 +231,6 @@ These changes will ensure that the `input` and `output` arguments are passed cor
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> Applied edit to aider/getinput.py
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> Commit 55d3540 aider: Fixed `prompt()` function call in `get_input()` method to pass `stdin` and `stdout` arguments instead of `input` and `output`.
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---
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#### prompt_toolkit.shortcuts.prompt(message: AnyFormattedText | None = None, *, history: History | None = None, editing_mode: EditingMode | None = None, refresh_interval: float | None = None, vi_mode: bool | None = None, lexer: Lexer | None = None, completer: Completer | None = None, complete_in_thread: bool | None = None, is_password: bool | None = None, key_bindings: KeyBindingsBase | None = None, bottom_toolbar: AnyFormattedText | None = None, style: BaseStyle | None = None, color_depth: ColorDepth | None = None, cursor: AnyCursorShapeConfig = None, include_default_pygments_style: FilterOrBool | None = None, style_transformation: StyleTransformation | None = None, swap_light_and_dark_colors: FilterOrBool | None = None, rprompt: AnyFormattedText | None = None, multiline: FilterOrBool | None = None, prompt_continuation: PromptContinuationText | None = None, wrap_lines: FilterOrBool | None = None, enable_history_search: FilterOrBool | None = None, search_ignore_case: FilterOrBool | None = None, complete_while_typing: FilterOrBool | None = None, validate_while_typing: FilterOrBool | None = None, complete_style: CompleteStyle | None = None, auto_suggest: AutoSuggest | None = None, validator: Validator | None = None, clipboard: Clipboard | None = None, mouse_support: FilterOrBool | None = None, input_processors: list[Processor] | None = None, placeholder: AnyFormattedText | None = None, reserve_space_for_menu: int | None = None, enable_system_prompt: FilterOrBool | None = None, enable_suspend: FilterOrBool | None = None, enable_open_in_editor: FilterOrBool | None = None, tempfile_suffix: str | Callable[[], str] | None = None, tempfile: str | Callable[[], str] | None = None, default: str = '', accept_default: bool = False, pre_run: Callable[[], None] | None = None) → str
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I apologize for the confusion earlier. It seems that the `prompt_toolkit.prompt()` function does not accept `stdin` and `stdout` arguments directly. Instead, we need to use the `Application` class from `prompt_toolkit` to create a custom application with the desired input and output. Here's how to modify the `aider/getinput.py` file:
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@ -245,7 +239,6 @@ First, import the necessary classes and functions from `prompt_tool
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> ^C KeyboardInterrupt
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---
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#### class prompt_toolkit.shortcuts.PromptSession(message: AnyFormattedText = '', *, multiline: FilterOrBool = False, wrap_lines: FilterOrBool = True, is_password: FilterOrBool = False, vi_mode: bool = False, editing_mode: EditingMode = <EditingMode.EMACS: 'EMACS'>, complete_while_typing: FilterOrBool = True, validate_while_typing: FilterOrBool = True, enable_history_search: FilterOrBool = False, search_ignore_case: FilterOrBool = False, lexer: Lexer | None = None, enable_system_prompt: FilterOrBool = False, enable_suspend: FilterOrBool = False, enable_open_in_editor: FilterOrBool = False, validator: Validator | None = None, completer: Completer | None = None, complete_in_thread: bool = False, reserve_space_for_menu: int = 8, complete_style: CompleteStyle = <CompleteStyle.COLUMN: 'COLUMN'>, auto_suggest: AutoSuggest | None = None, style: BaseStyle | None = None, style_transformation: StyleTransformation | None = None, swap_light_and_dark_colors: FilterOrBool = False, color_depth: ColorDepth | None = None, cursor: AnyCursorShapeConfig = None, include_default_pygments_style: FilterOrBool = True, history: History | None = None, clipboard: Clipboard | None = None, prompt_continuation: PromptContinuationText | None = None, rprompt: AnyFormattedText = None, bottom_toolbar: AnyFormattedText = None, mouse_support: FilterOrBool = False, input_processors: list[Processor] | None = None, placeholder: AnyFormattedText | None = None, key_bindings: KeyBindingsBase | None = None, erase_when_done: bool = False, tempfile_suffix: str | Callable[[], str] | None = '.txt', tempfile: str | Callable[[], str] | None = None, refresh_interval: float = 0, input: Input | None = None, output: Output | None = None)
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Thank you for providing the `PromptSession` class information. We can use the `PromptSession` class to create a custom session with the desired input and output. Here's how to modify the `aider/getinput.py` file:
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@ -297,14 +290,12 @@ These changes will ensure that the `input` and `output` arguments are passed cor
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> Applied edit to aider/getinput.py
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> Commit ac92cca aider: Replaced `prompt()` with `PromptSession()` to correctly pass input and output arguments.
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---
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#### try using create_input(StringIO('')) in the tests
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I understand that you want to use `create_input(StringIO(''))` in the tests. However, I need more information about which test cases you want to apply this change to and how you want to use it. Please provide more details or examples.
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---
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#### the ones that currently use create_pipe_input()
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I see that you want to replace `create_pipe_input()` with `create_input(StringIO(''))` in the test cases. Here are the changes for the `tests/test_main.py` file:
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@ -354,7 +345,6 @@ These changes will replace the usage of `create_pipe_input()` with `create_input
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> Applied edit to tests/test_main.py
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> Commit 4bb043f aider: Replaced the usage of `create_pipe_input()` with `create_input(StringIO(''))` in the test cases.
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---
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#### nice, that worked!
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I'm glad the changes worked for you! If you have any more requests or need further assistance, feel free to ask.
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@ -12,7 +12,6 @@ In this chat transcript, the user asks about the CSS Exercises repo https://gith
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Based on the file list provided, it seems like this repository contains a collection of CSS and HTML exercises, solutions, and examples. The exercises cover various topics such as Flexbox, Grid, Animation, Foundations, and Margin & Padding. The repository also includes images and other assets used in the exercises.
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---
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#### /add animation/03-dropdown-menu/README.md
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> Added animation/03-dropdown-menu/README.md to the chat
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@ -22,7 +21,6 @@ Yes, I see the content of the `animation/03-dropdown-menu/README.md` file. It de
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Is there any specific change or improvement you would like me to make to this file or any other file in the repository?
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---
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#### can you make the changes suggested in the readme?
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To make the changes suggested in the `animation/03-dropdown-menu/README.md`, I need to see the contents of the following files:
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@ -32,13 +30,11 @@ To make the changes suggested in the `animation/03-dropdown-menu/README.md`, I n
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Please provide the contents of these files so I can suggest the necessary changes.
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---
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> animation/03-dropdown-menu/style.css
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> animation/03-dropdown-menu/script.js
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> Add these files to the chat? y
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---
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Apologies for the oversight. I see the content of the `animation/03-dropdown-menu/style.css` and `animation/03-dropdown-menu/script.js` files now. I will suggest the necessary changes to add the bounce animation to the dropdown menu.
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@ -74,7 +70,6 @@ These changes add the bounce animation to the dropdown menu by creating a new ke
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> Applied edit to animation/03-dropdown-menu/style.css
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> Commit bb3a813 aider: Added bounce animation to dropdown menu.
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---
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#### that worked!
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I'm glad the changes worked for you! If you have any more requests or need assistance with other parts of the code, feel free to ask. I'm here to help!
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@ -36,7 +36,6 @@ Make sure to install Flask in your project environment using `pip install flask`
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> Applied edit to app.py
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> Commit 414c394 aider: Added a `/hello` endpoint that returns "Hello, World!" to the Flask app.
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---
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#### add an endpoint like /add/3/5 which returns the sum of the 2 numbers
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To add an endpoint like `/add/3/5` that returns the sum of the two numbers, you can create a new route with two URL parameters. Update the `app.py` file as follows:
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> Applied edit to app.py
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> Commit 0872c51 aider: Added an endpoint `/add/<int:num1>/<int:num2>` that returns the sum of the two numbers.
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---
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#### add /fibonacci/X
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To add a `/fibonacci/X` endpoint that returns the Xth number in the Fibonacci sequence, you can create a new route with a URL parameter for X and a function to calculate the Fibonacci number. Update the `app.py` file as follows:
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> Applied edit to app.py
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> Commit 163fba8 aider: Added a `/fibonacci/X` endpoint that returns the Xth number in the Fibonacci sequence.
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---
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#### remove the hello endpoint
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To remove the `/hello` endpoint, you can simply delete the corresponding route and function in the `app.py` file. Here's the update:
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@ -68,7 +68,6 @@ This is the basic structure of the game. Now, let's add the Paddle and Ball clas
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> Applied edit to pong_game.py
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> Commit 14799cb aider: Added basic Pygame initialization and game loop structure to `pong_game.py`.
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---
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#### go ahead
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Now, let's add the Paddle and Ball classes, handle user input, update the ball position, draw the objects, and handle scoring. I'll provide the code changes in an *EDIT BLOCK*.
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> Applied edit to pong_game.py
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> Commit b20bcee aider: Added Paddle and Ball classes, handled user input, updated ball position, drew objects, and handled scoring.
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---
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#### nice, it works. but the ball moves way too fast.
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I'm glad it works! Let's slow down the ball by reducing its speed. We can do this by changing the values of `self.dx` and `self.dy` in the `Ball` class.
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@ -240,7 +238,6 @@ This change will reduce the ball's speed by half. You can adjust the values furt
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> Applied edit to pong_game.py
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> Commit f4ceed4 aider: Reduced ball speed by half.
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---
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#### can you make the paddles a bit bigger? and make one paddle red and one blue?
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Sure, let's make the paddles bigger and change their colors. We can do this by modifying the `Paddle` class in the `pong_game.py` file.
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> Applied edit to pong_game.py
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> Commit 2c645c9 aider: Changed paddle size and color, and set left paddle to red.
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---
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#### each time the ball bounces off the paddle, can you make it go 10% faster?
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Sure, let's increase the ball's speed by 10% each time it bounces off a paddle. We can do this by modifying the `collide_with` method in the `Ball` class.
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