updated chat transcript divs

This commit is contained in:
Paul Gauthier 2024-05-17 12:51:13 -07:00
parent 014ec6365e
commit 8a960083c7
11 changed files with 83 additions and 30 deletions

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@ -18,6 +18,8 @@ Based on the file names you provided, it seems like this repository is for a web
If you need help with any specific part of the code or want to add new features, please let me know, and I'll be happy to assist you.
</div>
<div class="chat-transcript" markdown="1">
#### how does the scoring work?
To help you with the scoring mechanism, I need to see the relevant code. Please provide the contents of the `js/game_manager.js` file, as it is likely to contain the scoring logic.
@ -58,6 +60,8 @@ if (next && next.value === tile.value && !next.mergedFrom) {
In this code snippet, when two tiles with the same value (`tile` and `next`) are found, they are merged into a new tile (`merged`). The value of the new tile is added to the current score (`self.score += merged.value`). If the merged tile's value is 2048, the game is considered won (`self.won = true`).
</div>
<div class="chat-transcript" markdown="1">
#### can we add some randomness? maybe 10% of the time give the user a 10x bonus?
Sure, we can add a 10% chance of giving the user a 10x bonus when two tiles merge. To implement this, we'll modify the scoring logic in the `js/game_manager.js` file. Here's the step-by-step plan: