move into website/

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Paul Gauthier 2024-06-05 14:28:39 -07:00
parent 5a4d38418d
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parent: Example chat transcripts
nav_order: 2
---
# Modify an open source 2048 game with aider
In this chat transcript, the user explores and modifies an open source [javascript 2048 game repo](https://github.com/gabrielecirulli/2048).
Notice that the LLM asks to see a particular source file, and aider automatically includes it in the chat session after getting permission from the user.
<div class="chat-transcript" markdown="1">
> $ git clone https://github.com/gabrielecirulli/2048
> $ cd 2048
> $ aider
#### what is this repo?
Based on the file names you provided, it seems like this repository is for a web-based game, possibly a 2048 game clone. The files include JavaScript files for game logic, HTML and CSS files for the user interface, and various meta files for icons and touch startup images.
If you need help with any specific part of the code or want to add new features, please let me know, and I'll be happy to assist you.
</div>
<div class="chat-transcript" markdown="1">
#### how does the scoring work?
To help you with the scoring mechanism, I need to see the relevant code. Please provide the contents of the `js/game_manager.js` file, as it is likely to contain the scoring logic.
> js/game_manager.js
> Add these files to the chat? y
Apologies for the oversight. I see the contents of the `js/game_manager.js` file now.
The scoring in this 2048 game works as follows:
1. When two tiles with the same value merge, they create a new tile with a value equal to the sum of the merged tiles' values.
2. The score is updated by adding the value of the new merged tile.
Here's the relevant code snippet from the `js/game_manager.js` file:
```javascript
if (next && next.value === tile.value && !next.mergedFrom) {
var merged = new Tile(positions.next, tile.value * 2);
merged.mergedFrom = [tile, next];
self.grid.insertTile(merged);
self.grid.removeTile(tile);
// Converge the two tiles' positions
tile.updatePosition(positions.next);
// Update the score
self.score += merged.value;
// The mighty 2048 tile
if (merged.value === 2048) self.won = true;
}
```
In this code snippet, when two tiles with the same value (`tile` and `next`) are found, they are merged into a new tile (`merged`). The value of the new tile is added to the current score (`self.score += merged.value`). If the merged tile's value is 2048, the game is considered won (`self.won = true`).
</div>
<div class="chat-transcript" markdown="1">
#### can we add some randomness? maybe 10% of the time give the user a 10x bonus?
Sure, we can add a 10% chance of giving the user a 10x bonus when two tiles merge. To implement this, we'll modify the scoring logic in the `js/game_manager.js` file. Here's the step-by-step plan:
1. Generate a random number between 0 and 1.
2. Check if the random number is less than or equal to 0.1 (10% chance).
3. If the condition is met, multiply the merged tile's value by 10 before adding it to the score.
Here's the code change for the `js/game_manager.js` file:
```javascript
js/game_manager.js
<<<<<<< ORIGINAL
// Update the score
self.score += merged.value;
=======
// Update the score with a 10% chance of 10x bonus
var bonus = Math.random() <= 0.1 ? 10 : 1;
self.score += merged.value * bonus;
>>>>>>> UPDATED
```
This change will give the user a 10x bonus 10% of the time when two tiles merge.
> Applied edit to js/game_manager.js
> Commit eb9d882 aider: Added a 10% chance of giving the user a 10x bonus when two tiles merge.
</div>

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---
title: Example chat transcripts
has_children: true
nav_order: 80
has_toc: false
---
# Example chat transcripts
Below are some chat transcripts showing what it's like to code with aider.
In the chats, you'll see a varity of coding tasks like generating new code, editing existing code, debugging, exploring unfamiliar code, etc.
* [**Hello World Flask App**](https://aider.chat/examples/hello-world-flask.html): Start from scratch and have aider create a simple Flask app with various endpoints, such as adding two numbers and calculating the Fibonacci sequence.
* [**Javascript Game Modification**](https://aider.chat/examples/2048-game.html): Dive into an existing open-source repo, and get aider's help to understand it and make modifications.
* [**Complex Multi-file Change with Debugging**](https://aider.chat/examples/complex-change.html): Aider makes a complex code change that is coordinated across multiple source files, and resolves bugs by reviewing error output and doc snippets.
* [**Create a Black Box Test Case**](https://aider.chat/examples/add-test.html): Aider creates a "black box" test case without access to the source of the method being tested, using only a [high level map of the repository based on ctags](https://aider.chat/docs/ctags.html).
* [**Honor the NO_COLOR env var**](https://aider.chat/examples/no-color.html): The user pastes the NO_COLOR spec from no-color.org into the chat, and aider modifies the application to conform.
* [**Download, analyze and plot US Census data**](https://aider.chat/examples/census.html): Aider downloads census data, suggests some hypotheses to test, tests one and then summarizes and plots a graph of the results.
* [**Semantic Search & Replace**](semantic-search-replace.md): Updating a collection of function calls, which requires dealing with various formatting and semantic differences in the various function call sites.
* [**Pong Game with Pygame**](pong.md): Creating a simple Pong game using the Pygame library, with customizations for paddle size and color, and ball speed adjustments.
* [**CSS Exercise: Animation Dropdown Menu**](css-exercises.md): A small CSS exercise involving adding animation to a dropdown menu.
* [**Automatically Update Docs**](update-docs.md): Automatically updating documentation based on the latest version of the main() function.
* [**Editing an Asciinema Cast File**](asciinema.md): Editing escape sequences in an `asciinema` screencast file.
## What's happening in these chats?
To better understand the chat transcripts, it's worth knowing that:
- Each time the LLM suggests a code change, `aider` automatically applies it to the source files.
- After applying the edits, `aider` commits them to git with a descriptive commit message.
- The LLM can only see and edit files which have been "added to the chat session". The user adds files either via the command line or the in-chat `/add` command. If the LLM asks to see specific files, `aider` asks the user for permission to add them to the chat. The transcripts contain notifications from `aider` whenever a file is added or dropped from the session.
## Transcript formatting
<div class="chat-transcript" markdown="1">
> This is output from the aider tool.
#### These are chat messages written by the user.
Chat responses from the LLM are in a blue font like this, and often include colorized "edit blocks" that specify edits to the code.
Here's a sample edit block that switches from printing "hello" to "goodbye":
```python
hello.py
<<<<<<< ORIGINAL
print("hello")
=======
print("goodbye")
>>>>>>> UPDATED
```
</div>

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parent: Example chat transcripts
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---
# Create a "black box" test case
This transcript shows aider creating a black box test case,
**without being given
access to the source code of the function being tested or any of the
other code in the repo.**
Instead, aider is operating entirely off a
[high level map of the repository based on ctags](https://aider.chat/docs/ctags.html),
which provides details on all the symbols and function signatures in the repo.
Using only the meta-data in the map, the LLM is able to figure out how to call the method to be tested, as well as how to instantiate multiple class objects that are required to prepare for the test.
In detail, aider is able to use the repo map to:
- Find the function signature of the `cmd_add()` function which the user wants a test case for.
- Determine that it is a method of the `Command` class, so the test case will need to instantiate an instance to conduct the test.
- Identify that creating a `Command` instance requires passing in `InputOutput` and `Coder` instances.
- Figure out the arguments required to instantiate the `InputOutput` instance.
- Decide that the `Coder` class looks complex enough to use a `MagickMock`.
The `cmd_add()` method is defined without type annotations, so aider makes a
reasonable but incorrect guess that it accepts a `list` of files. The
user invokes the `/run` command to run the new unit test, which throws an
error based on this misunderstanding.
The LLM reviews the error message and fixes the call to `cmd_add()` to
correctly pass a `str` with a space-separated list of filenames
instead. The test then passes on the next `/run`.
<div class="chat-transcript" markdown="1">
> $ aider tests/test_commands.py
> Creating empty file tests/test_commands.py
> Added tests/test_commands.py to the chat
> Files not tracked in .git:
> - tests/test_commands.py
>
> Add them? y
> Added tests/test_commands.py to the git repo
> Commit b9cea2c Added new files to the git repo: tests/test_commands.py
> Using git repo: .git
#### add a test for cmd_add that passes in 'foo.txt' and 'bar.txt' and ensures they have both been created after the test. run the test in a tmp dir.
I will add a new test method called `test_cmd_add` in the `tests/test_commands.py` file. This test will create a temporary directory, change the current working directory to the temporary directory, and then call the `cmd_add` method with 'foo.txt' and 'bar.txt' as arguments. After that, it will check if both files have been created in the temporary directory.
Here's the code change:
```python
tests/test_commands.py
<<<<<<< ORIGINAL
=======
import os
import tempfile
from unittest import TestCase
from unittest.mock import MagicMock
from aider.commands import Commands
from aider.io import InputOutput
class TestCommands(TestCase):
def test_cmd_add(self):
# Create a temporary directory and change the current working directory
with tempfile.TemporaryDirectory() as tmpdir:
os.chdir(tmpdir)
# Initialize the Commands and InputOutput objects
io = InputOutput(pretty=False, yes=True)
coder = MagicMock()
commands = Commands(io, coder)
# Call the cmd_add method with 'foo.txt' and 'bar.txt'
commands.cmd_add(["foo.txt", "bar.txt"])
# Check if both files have been created in the temporary directory
self.assertTrue(os.path.exists("foo.txt"))
self.assertTrue(os.path.exists("bar.txt"))
>>>>>>> UPDATED
```
This test will ensure that the `cmd_add` method creates the specified files in the current working directory.
> Applied edit to tests/test_commands.py
> Commit e2d5212 aider: Added a test method `test_cmd_add` that creates a temporary directory, calls the `cmd_add` method with 'foo.txt' and 'bar.txt', and checks if both files have been created in the temporary directory.
</div>
<div class="chat-transcript" markdown="1">
#### /run pytest tests/test_commands.py
> ```
> ============================= test session starts ==============================
> platform darwin -- Python 3.11.3, pytest-7.3.1, pluggy-1.0.0
> rootdir: /Users/gauthier/Projects/aider
> collected 1 item
>
> tests/test_commands.py F [100%]
>
> =================================== FAILURES ===================================
> __________________________ TestCommands.test_cmd_add ___________________________
>
> self = <tests.test_commands.TestCommands testMethod=test_cmd_add>
>
> def test_cmd_add(self):
> # Create a temporary directory and change the current working directory
> with tempfile.TemporaryDirectory() as tmpdir:
> os.chdir(tmpdir)
>
> # Initialize the Commands and InputOutput objects
> io = InputOutput(pretty=False, yes=True)
> coder = MagicMock()
> commands = Commands(io, coder)
>
> # Call the cmd_add method with 'foo.txt' and 'bar.txt'
> > commands.cmd_add(["foo.txt", "bar.txt"])
>
> /Users/gauthier/Projects/aider/tests/test_commands.py:20:
> _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
>
> self = <aider.commands.Commands object at 0x10b412b50>
> args = ['foo.txt', 'bar.txt']
>
> def cmd_add(self, args):
> "Add matching files to the chat session"
>
> added_fnames = []
> files = self.coder.get_all_relative_files()
> > for word in args.split():
> E AttributeError: 'list' object has no attribute 'split'
>
> /Users/gauthier/Projects/aider/aider/commands.py:161: AttributeError
> =========================== short test summary info ============================
> FAILED tests/test_commands.py::TestCommands::test_cmd_add - AttributeError: '...
> ============================== 1 failed in 0.34s ===============================
> ```
>
> Add the output to the chat? [y/n] (y): y
It seems that the `cmd_add` method in `aider/commands.py` is expecting a string as input, but in the test, we are passing a list. I will update the test to pass a string instead of a list.
Here's the code change:
```python
tests/test_commands.py
<<<<<<< ORIGINAL
# Call the cmd_add method with 'foo.txt' and 'bar.txt'
commands.cmd_add(["foo.txt", "bar.txt"])
=======
# Call the cmd_add method with 'foo.txt' and 'bar.txt' as a single string
commands.cmd_add("foo.txt bar.txt")
>>>>>>> UPDATED
```
Now, run the test again with the updated test method:
```
pytest tests/test_commands.py
```
> Applied edit to tests/test_commands.py
> Commit d1551b4 aider: Updated test to pass a string instead of a list when calling `cmd_add` method.
</div>
<div class="chat-transcript" markdown="1">
#### /run pytest tests/test_commands.py
> ```
> ============================= test session starts ==============================
> platform darwin -- Python 3.11.3, pytest-7.3.1, pluggy-1.0.0
> rootdir: /Users/gauthier/Projects/aider
> collected 1 item
>
> tests/test_commands.py . [100%]
>
> ============================== 1 passed in 0.38s ===============================
> ```
</div>

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parent: Example chat transcripts
---
# Editing an asciinema cast file with aider
The user needs to make some tedious edits to the escape sequences in an `asciinema` screencast file.
<div class="chat-transcript" markdown="1">
> $ aider hello.cast
> Added hello.cast to the chat
#### when the "hello.py> " prompt is displayed, it's including some escape codes to add a few blank lines below the prompt and then bringing the cursor back up. remove all that. just show the prompt followed by a space and leave the cursor showing right after that.
```python
hello.cast
<<<<<<< ORIGINAL
[19.534013, "o", "\u001b[?2004h\u001b[?1l\u001b[?25l\u001b[0m\u001b[?7l\u001b[0m\u001b[J\u001b[0;38;5;28mhello.py> \u001b[0m\r\r\n\r\r\n\r\r\n\u001b[0;38;5;28m \r\u001b[64C \r\u001b[3A\u001b[10C\u001b[?7h\u001b[0m\u001b[?12l\u001b[?25h"]
=======
[19.534013, "o", "\u001b[?2004h\u001b[?1l\u001b[?25l\u001b[0m\u001b[?7l\u001b[0m\u001b[J\u001b[0;38;5;28mhello.py> \u001b[0m\u001b[?7h\u001b[0m\u001b[?12l\u001b[?25h"]
>>>>>>> UPDATED
```
> Applied edit to hello.cast
> Commit a3fa4d2 aider: Removed escape codes to display prompt and cursor correctly.
</div>

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website/examples/census.md Normal file
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parent: Example chat transcripts
---
# Download, analyze and plot US Census data
Inspired by
[Ethan Mollick's recent blog article about ChatGPT plugins](https://www.oneusefulthing.org/p/it-is-starting-to-get-strange),
I used `aider` and GPT-4 to do data analysis of some US Census data.
I asked aider how to download census data and to suggest some
hypotheses to test. I asked it to write the code to get the data, test one of the
hypotheses and provide a summary and plot of the results.
<div class="chat-transcript" markdown="1">
> $ aider
> Using git repo: .git
#### what is a good basic us census dataset to analyze for interesting patterns?
A good basic US Census dataset to analyze for interesting patterns is the American Community Survey (ACS) dataset. The ACS is an ongoing survey conducted by the US Census Bureau that provides vital information on a yearly basis about the US population and its characteristics. The dataset includes information on demographics, social, economic, and housing characteristics.
You can find the ACS dataset on the US Census Bureau's website: https://www.census.gov/programs-surveys/acs/data.html
Some interesting patterns to analyze in the ACS dataset could include:
1. Population growth and decline in different regions.
2. Changes in racial and ethnic composition.
3. Income inequality and poverty levels.
4. Educational attainment and its relationship with income.
5. Housing affordability and homeownership rates.
Remember to consider the dataset's documentation and guidelines to understand the data and its limitations.
</div>
<div class="chat-transcript" markdown="1">
#### do you know how to download American Community Survey data?
Yes, I can guide you on how to download American Community Survey (ACS) data. You can use the Census Bureau's API to access the data. To do this, you'll need an API key, which you can obtain from the Census Bureau's website.
Here's a Python example using the `requests` library to download ACS data:
1. Install the `requests` library if you haven't already:
```
pip install requests
```
2. Use the following code to download ACS data:
```python
import requests
# Replace 'your_api_key' with your actual API key
api_key = 'your_api_key'
# Define the API endpoint and parameters
url = 'https://api.census.gov/data/2019/acs/acs5'
params = {
'get': 'NAME,B01001_001E', # Variables to retrieve (NAME: Geographic area name, B01001_001E: Total population)
'for': 'state:*', # Geographic area (all states)
'key': api_key
}
# Send the request and parse the response
response = requests.get(url, params=params)
data = response.json()
# Print the data
for row in data:
print(row)
```
Replace `'your_api_key'` with the API key you obtained from the Census Bureau's website. This example retrieves the total population (variable `B01001_001E`) for all states. You can modify the `get` and `for` parameters to download different variables and geographic areas.
For more information on available variables and geographic areas, refer to the ACS documentation:
- Variables: https://api.census.gov/data/2019/acs/acs5/variables.html
- Geographic Areas: https://api.census.gov/data/2019/acs/acs5/geography.html
</div>
<div class="chat-transcript" markdown="1">
#### how do i get an api key?
To obtain an API key from the Census Bureau, follow these steps:
1. Go to the Census Bureau's API key request page: https://api.census.gov/data/key_signup.html
2. Fill out the form with your name, email address, organization (if applicable), and a brief description of your intended use of the API.
3. Click the "Request Key" button.
4. You will receive an email containing your API key. It may take a few minutes for the email to arrive. Make sure to check your spam folder if you don't see it in your inbox.
Once you have your API key, you can use it in your Python code to access the American Community Survey data, as shown in the previous example. Replace `'your_api_key'` with the API key you received in the email.
</div>
<div class="chat-transcript" markdown="1">
#### please save your download script as `getdata.py`
Here's the `getdata.py` file with the download script:
```python
new_file/getdata.py
<<<<<<< ORIGINAL
=======
import requests
# Replace 'your_api_key' with your actual API key
api_key = 'your_api_key'
# Define the API endpoint and parameters
url = 'https://api.census.gov/data/2019/acs/acs5'
params = {
'get': 'NAME,B01001_001E', # Variables to retrieve (NAME: Geographic area name, B01001_001E: Total population)
'for': 'state:*', # Geographic area (all states)
'key': api_key
}
# Send the request and parse the response
response = requests.get(url, params=params)
data = response.json()
# Print the data
for row in data:
print(row)
>>>>>>> UPDATED
```
Save this code in a new file named `getdata.py`. Remember to replace `'your_api_key'` with your actual API key obtained from the Census Bureau.
> Allow creation of new file new_file/getdata.py? y
> Add new_file/getdata.py to git? y
> Applied edit to new_file/getdata.py
> Commit afcb9d1 aider: Added `getdata.py` file with download script.
</div>
<div class="chat-transcript" markdown="1">
#### add my api key: 4ae31ed2a0f0dd62609e51cd95deadbeefe7774f
I will update the API key in the file.
```python
new_file/getdata.py
<<<<<<< ORIGINAL
api_key = 'your_api_key'
=======
api_key = '4ae31ed2a0f0dd62609e51cd95deadbeefe7774f'
>>>>>>> UPDATED
```
> Applied edit to new_file/getdata.py
> Commit 1d8b4a6 aider: Updated the API key in new_file/getdata.py.
</div>
<div class="chat-transcript" markdown="1">
#### what are some interesting hypothesis that you might be able to test using ACS data?
Here are some interesting hypotheses that you can test using ACS (American Community Survey) data:
1. Relationship between income and education level: Higher education levels lead to higher income.
2. Impact of population density on housing prices: Higher population density areas have higher housing prices.
3. Relationship between employment rate and crime rate: Higher employment rates lead to lower crime rates.
4. Effect of public transportation availability on car ownership: Areas with better public transportation have lower car ownership rates.
5. Relationship between age distribution and healthcare facilities: Areas with a higher percentage of elderly population have more healthcare facilities.
These are just a few examples. ACS data provides a wealth of information on various demographic, social, economic, and housing characteristics, allowing you to explore many different hypotheses.
</div>
<div class="chat-transcript" markdown="1">
#### can you download the data to test #2 Impact of population density on housing prices: Higher population density areas have higher housing prices.
As an AI language model, I cannot directly download or access data. However, I can help you with the code to download the required data for testing hypothesis #2 using the ACS data.
To test the hypothesis, you'll need to obtain population density and housing price data. You can use the following ACS variables:
- B01003_001E: Total population
- B25077_001E: Median value of owner-occupied housing units
Here's the updated code to fetch the required data:
```python
new_file/getdata.py
<<<<<<< ORIGINAL
'get': 'NAME,B01001_001E', # Variables to retrieve (NAME: Geographic area name, B01001_001E: Total population)
=======
'get': 'NAME,B01003_001E,B25077_001E', # Variables to retrieve (NAME: Geographic area name, B01003_001E: Total population, B25077_001E: Median value of owner-occupied housing units)
>>>>>>> UPDATED
```
After running the updated code, you'll have the population and housing price data for each geographic area. You can then analyze the data to test the hypothesis.
> Applied edit to new_file/getdata.py
> Commit 81549ab aider: Updated code to fetch population and housing price data for testing hypothesis #2.
</div>
<div class="chat-transcript" markdown="1">
#### instead of printing all the data, print a summary table that shows whether the data supports the hypothesis
To print a summary table, you can use the pandas library to analyze the data and calculate the correlation between population density and housing prices. Here's how to modify the code:
1. Import pandas.
2. Convert the JSON data to a pandas DataFrame.
3. Calculate the correlation between population density and housing prices.
4. Print the correlation as a summary table.
Here are the changes to the code:
```python
new_file/getdata.py
<<<<<<< ORIGINAL
import requests
=======
import requests
import pandas as pd
>>>>>>> UPDATED
```
```python
new_file/getdata.py
<<<<<<< ORIGINAL
data = response.json()
=======
data = response.json()
# Convert the JSON data to a pandas DataFrame
df = pd.DataFrame(data[1:], columns=data[0])
df[['B01003_001E', 'B25077_001E']] = df[['B01003_001E', 'B25077_001E']].apply(pd.to_numeric)
>>>>>>> UPDATED
```
```python
new_file/getdata.py
<<<<<<< ORIGINAL
for row in data:
print(row)
=======
# Calculate the correlation between population density and housing prices
correlation = df['B01003_001E'].corr(df['B25077_001E'])
# Print the correlation as a summary table
print("Summary Table:")
print("Correlation between population density and housing prices:", correlation)
>>>>>>> UPDATED
```
After applying these changes, the code will print a summary table showing the correlation between population density and housing prices. A positive correlation value indicates that higher population density areas have higher housing prices, supporting the hypothesis.
> Applied edit to new_file/getdata.py
> Applied edit to new_file/getdata.py
> Applied edit to new_file/getdata.py
> Commit 2f4fcd4 aider: Added pandas library to analyze data and calculate correlation between population density and housing prices, and printed the correlation as a summary table.
</div>
<div class="chat-transcript" markdown="1">
#### /run python3 new_file/getdata.py
>```
>Summary Table:
>Correlation between population density and housing prices: 0.16020298445808737
>```
>
> Add the output to the chat? y
Great! The script seems to be working as expected. The correlation between population density and housing prices is 0.1602. If you need any further assistance or modifications to the code, please let me know.
</div>
<div class="chat-transcript" markdown="1">
#### can you also plot a graph which would show any correlation?
To plot a graph showing the correlation between population density and housing prices, we'll need to modify the `new_file/getdata.py` file. We'll use the `matplotlib` library to create the plot. If you don't have it installed, you can install it using `pip install matplotlib`.
Here are the changes to make:
1. Import the `matplotlib.pyplot` module.
2. Create a scatter plot of population density (x-axis) and housing prices (y-axis).
3. Add labels to the axes and a title to the plot.
4. Display the plot.
Here's the updated code:
```python
new_file/getdata.py
<<<<<<< ORIGINAL
import requests
import pandas as pd
=======
import requests
import pandas as pd
import matplotlib.pyplot as plt
>>>>>>> UPDATED
...
new_file/getdata.py
<<<<<<< ORIGINAL
print("Summary Table:")
print("Correlation between population density and housing prices:", correlation)
=======
print("Summary Table:")
print("Correlation between population density and housing prices:", correlation)
# Create a scatter plot of population density and housing prices
plt.scatter(df['B01003_001E'], df['B25077_001E'])
plt.xlabel('Population Density')
plt.ylabel('Housing Prices')
plt.title('Correlation between Population Density and Housing Prices')
plt.show()
>>>>>>> UPDATED
```
This will create a scatter plot of population density and housing prices, which will help visualize the correlation between the two variables.
> Applied edit to new_file/getdata.py
> Applied edit to new_file/getdata.py
> Commit 9ff3666 aider: Added scatter plot of population density and housing prices to visualize correlation.
</div>
![aider screenshot](../assets/figure.png)

View file

@ -0,0 +1,451 @@
---
parent: Example chat transcripts
---
# Improve css styling of chat transcripts
<div class="chat-transcript" markdown="1">
> $ aider index.html assets/css/style.css
> Added index.html to the chat
> Added assets/css/style.css to the chat
#### add a rounded border to all sides of the boxquote
```css
assets/css/style.css
<<<<<<< ORIGINAL
.main-content blockquote{padding:0 1rem;margin-left:0;color:#819198;border-left:0.3rem solid #dce6f0}
=======
.main-content blockquote{
padding: 0 1rem;
margin
```
> ^C KeyboardInterrupt
> ^C again to quit
</div>
<div class="chat-transcript" markdown="1">
#### make all the edits to the embedded style tag in the html
```html
index.html
<<<<<<< ORIGINAL
<style>
.main-content blockquote {
border-left-color: #159957;
}
.btn {
display: inline-block;
width: auto;
}
.btn + .btn {
margin-top: 0;
}
</style>
=======
<style>
.main-content blockquote {
border-left-color: #159957;
border: 0.3rem solid #dce6f0;
border-radius: 0.5rem;
}
.btn {
display: inline-block;
width: auto;
}
.btn + .btn {
margin-top: 0;
}
</style>
>>>>>>> UPDATED
```
> Applied edit to index.html
> Commit e7a5cb5 aider: Added rounded border to all sides of the boxquote.
</div>
<div class="chat-transcript" markdown="1">
#### make the blockquote font color the same as the p color
> Git repo has uncommitted changes.
> Commit before the chat proceeds [y/n/commit message]? Added note about missing method and incorrect method calls in index.html.
> Commit 2d31f5b Added note about missing method and incorrect method calls in index.html.
```css
assets/css/style.css
<<<<<<< ORIGINAL
.main-content blockquote{padding:0 1rem;margin-left:0;color:#819198;border-left
```
> ^C KeyboardInterrupt
#### only edit index.html
```html
index.html
<<<<<<< ORIGINAL
<style>
.main-content blockquote {
border: 0.1rem solid #159957;
border-radius: 0.5rem;
}
.btn {
display: inline-block;
width: auto;
}
.btn + .btn {
margin-top: 0;
}
</style>
=======
<style>
.main-content blockquote {
border: 0.1rem solid #159957;
border-radius: 0.5rem;
color: #606c71;
}
.btn {
display: inline-block;
width: auto;
}
.btn + .btn {
margin-top: 0;
}
</style>
>>>>>>> UPDATED
```
> Applied edit to index.html
> Commit 8645217 aider: Changed blockquote font color to match <p> color in index.html.
</div>
<div class="chat-transcript" markdown="1">
#### make the blockquote background a lighter shade of the same green as the border
```html
index.html
<<<<<<< ORIGINAL
<style>
.main-content blockquote {
border: 0.1rem solid #159957;
border-radius: 0.5rem;
}
=======
<style>
.main-content blockquote {
border: 0.1rem solid #159957;
border-radius: 0.5rem;
background-color: #e0f2ef;
}
>>>>>>> UPDATED
```
> Applied edit to index.html
> Commit 57b7b10 aider: Changed blockquote background color to a lighter shade of green.
</div>
<div class="chat-transcript" markdown="1">
#### add some space inside the border of the blockquote
```html
index.html
<<<<<<< ORIGINAL
<style>
.main-content blockquote {
border: 0.1rem solid #159957;
border-radius: 0.5rem;
background-color: #e0f2ef;
}
=======
<style>
.main-content blockquote {
border: 0.1rem solid #159957;
border-radius: 0.5rem;
background-color: #e0f2ef;
padding: 1rem;
}
>>>>>>> UPDATED
```
> Applied edit to index.html
> Commit dd7dcb6 aider: Added padding inside the border of the blockquote.
</div>
<div class="chat-transcript" markdown="1">
#### can we add a label "aider" along the top of the blockquote box only using style
```html
index.html
<<<<<<< ORIGINAL
<style>
.main-content blockquote {
border: 0.1rem solid #159957;
border-radius: 0.5rem;
background-color: #e0f2ef;
padding: 1rem;
}
</style>
=======
<style>
.main-content blockquote {
border: 0.1rem solid #159957;
border-radius: 0.5rem;
background-color: #e0f2ef;
padding: 1rem;
position: relative;
}
.main-content blockquote::before {
content: "aider";
display: inline-block;
position: absolute;
top: -0.5rem;
left: 1rem;
background-color: #e0f2ef;
padding: 0 0.5rem;
font-weight: bold;
color: #159957;
}
</style>
>>>>>>> UPDATED
```
> Applied edit to index.html
> Commit 0b0e332 aider: Added label "aider" to the top of the blockquote box using style.
</div>
<div class="chat-transcript" markdown="1">
#### add more padding on the top of the box and bring the label into the box so it doesn't intersect the border
```html
index.html
<<<<<<< ORIGINAL
<style>
.main-content blockquote {
border: 0.1rem solid #159957;
border-radius: 0.5rem;
background-color: #e0f2ef;
padding: 1rem;
position: relative;
}
.main-content blockquote::before {
content: "aider";
display: inline-block;
position: absolute;
top: -0.5rem;
left: 1rem;
background-color: #e0f2ef;
padding: 0 0.5rem;
font-weight: bold;
color: #159957;
}
</style>
=======
<style>
.main-content blockquote {
border: 0.1rem solid #159957;
border-radius: 0.5rem;
background-color: #e0f2ef;
padding: 1.5rem 1rem 1rem 1rem;
position: relative;
}
.main-content blockquote::before {
content: "aider";
display: inline-block;
position: absolute;
top: 0.5rem;
left: 1rem;
background-color: #e0f2ef;
padding: 0 0.5rem;
font-weight: bold;
color: #159957;
}
</style>
>>>>>>> UPDATED
```
> Applied edit to index.html
> Commit eee902e aider: Added more padding on the top of the box and brought the label into the box so it doesn't intersect the border.
</div>
<div class="chat-transcript" markdown="1">
#### change all the blockquote colors to be shades of blue instead of green. choose the blue based on the blue in the header gradient
```html
index.html
<<<<<<< ORIGINAL
<style>
.main-content blockquote {
border: 0.1rem solid #159957;
border-radius: 0.5rem;
background-color: #e0f2ef;
padding: 0.75rem;
position: relative;
margin-top: 2rem;
}
.main-content blockquote::before {
content: "aider";
display: inline-block;
position: absolute;
top: -1.75rem;
left: -0.5rem;
padding: 0 0.5rem;
font-weight: bold;
color: #159957;
}
</style>
=======
<style>
.main-content blockquote {
border: 0.1rem solid #155799;
border-radius: 0.5rem;
background-color: #e0ecf4;
padding: 0.75rem;
position: relative;
margin-top: 2rem;
}
.main-content blockquote::before {
content: "aider";
display: inline-block;
position: absolute;
top: -1.75rem;
left: -0.5rem;
padding: 0 0.5rem;
font-weight: bold;
color: #155799;
}
</style>
>>>>>>> UPDATED
```
> Applied edit to index.html
> Commit a26c135 aider: Changed blockquote colors to shades of blue based on the blue in the header gradient.
</div>
<div class="chat-transcript" markdown="1">
#### can you style the "aider" label on the blockquote as a "tab" that docks onto the top of the box?
```html
index.html
<<<<<<< ORIGINAL
.main-content blockquote {
border: 0.1rem solid #155799;
border-radius: 0.5rem;
background-color: #e0ecf4;
padding: 0.75rem;
position: relative;
margin-top: 2rem;
}
.main-content blockquote::before {
content: "aider";
display: inline-block;
position: absolute;
top: -1.75rem;
left: -0.5rem;
padding: 0 0.5rem;
font-weight: bold;
color: #155799;
}
=======
.main-content blockquote {
border: 0.1rem solid #155799;
border-radius: 0.5rem;
background-color: #e0ecf4;
padding: 0.75rem;
position: relative;
margin-top: 2rem;
}
.main-content blockquote::before {
content: "aider";
display: inline-block;
position: absolute;
top: -0.5rem;
left: 0;
padding: 0.25rem 0.5rem;
font-weight: bold;
color: #155799;
background-color: #e0ecf4;
border-top-left-radius: 0.5rem;
border-top-right-radius: 0.5rem;
border: 0.1rem solid #155799;
border-bottom: none;
}
>>>>>>> UPDATED
```
> Applied edit to index.html
> Commit 292eda3 aider: Styled the "aider" label on the blockquote as a "tab" that docks onto the top of the box.
</div>
<div class="chat-transcript" markdown="1">
#### apply the same box around the h4 element
```html
index.html
<<<<<<< ORIGINAL
<style>
.main-content blockquote {
border: 0.1rem solid #155799;
border-radius: 0.5rem;
background-color: #e0ecf4;
padding: 1.25rem 0.75rem 0.75rem 0.75rem;
position: relative;
margin-top: 2rem;
}
.main-content blockquote::before {
content: "aider";
display: inline-block;
position: absolute;
top: -1rem;
left: 0.5;
padding: 0rem 0.5rem;
font-weight: bold;
color: #155799;
background-color: #e0ecf4;
border: 0.05rem solid #155799;
border-radius: 0.5rem;
}
</style>
=======
<style>
.main-content blockquote, .main-content h4 {
border: 0.1rem solid #155799;
border-radius: 0.5rem;
background-color: #e0ecf4;
padding: 1.25rem 0.75rem 0.75rem 0.75rem;
position: relative;
margin-top: 2rem;
}
.main-content blockquote::before {
content: "aider";
display: inline-block;
position: absolute;
top: -1rem;
left: 0.5;
padding: 0rem 0.5rem;
font-weight: bold;
color: #155799;
background-color: #e0ecf4;
border: 0.05rem solid #155799;
border-radius: 0.5rem;
}
</style>
>>>>>>> UPDATED
```
> Applied edit to index.html
> Commit 6a8cd27 aider: Added box around h4 element.
</div>

View file

@ -0,0 +1,371 @@
---
parent: Example chat transcripts
nav_order: 3
---
# A complex multi-file change, with debugging
This is a chat transcript of a fairly complex code change. The user is trying to update tests to use an input mock provided by `prompt_toolkit`. This requires changes to multiple source files.
Some things to notice:
- The initial changes don't work, so the user provides error messages and snippets from the `prompt_toolkit` docs to collaboratively debug and solve the problem.
- The user edits a file outside the chat using their editor. `aider` notices these out-of-band changes and offers to commit them.
- At one point the user hits `^C` to interrupt the LLM response, since it's not a useful response. The user gives clarifications and gets a better result on the next reply.
<div class="chat-transcript" markdown="1">
> $ aider tests/test_main.py aider/getinput.py
> Added tests/test_main.py to the chat
> Added aider/getinput.py to the chat
#### instead of using /dev/null to send no input in the main tests, can we use the prompt_toolkit input mocking functions?
Yes, we can use the `prompt_toolkit.input` module to mock the input in the tests. Here's how to modify the `tests/test_main.py` file:
```python
tests/test_main.py
<<<<<<< ORIGINAL
import os
import sys
import tempfile
from unittest import TestCase
from aider.main import main
import subprocess
=======
import os
import tempfile
from unittest import TestCase
from aider.main import main
import subprocess
from prompt_toolkit.input import create_pipe_input
from prompt_toolkit.output import DummyOutput
>>>>>>> UPDATED
```
Now, update the tests to use the `create_pipe_input` and `DummyOutput`:
```python
tests/test_main.py
<<<<<<< ORIGINAL
with open(os.devnull, "r") as dev_null:
save_stdin = sys.stdin
sys.stdin = dev_null
main([])
sys.stdin = save_stdin
=======
pipe_input = create_pipe_input()
save_stdin = sys.stdin
sys.stdin = pipe_input
main([], input=pipe_input, output=DummyOutput())
sys.stdin = save_stdin
pipe_input.close()
>>>>>>> UPDATED
```
```python
tests/test_main.py
<<<<<<< ORIGINAL
with open(os.devnull, "r") as dev_null:
save_stdin = sys.stdin
sys.stdin = dev_null
main(["foo.txt"])
sys.stdin = save_stdin
self.assertTrue(os.path.exists("foo.txt"))
=======
pipe_input = create_pipe_input()
save_stdin = sys.stdin
sys.stdin = pipe_input
main(["foo.txt"], input=pipe_input, output=DummyOutput())
sys.stdin = save_stdin
pipe_input.close()
self.assertTrue(os.path.exists("foo.txt"))
>>>>>>> UPDATED
```
```python
tests/test_main.py
<<<<<<< ORIGINAL
with open(os.devnull, "r") as dev_null:
save_stdin = sys.stdin
sys.stdin = dev_null
main(["--yes", "foo.txt"])
sys.stdin = save_stdin
self.assertTrue(os.path.exists("foo.txt"))
=======
pipe_input = create_pipe_input()
save_stdin = sys.stdin
sys.stdin = pipe_input
main(["--yes", "foo.txt"], input=pipe_input, output=DummyOutput())
sys.stdin = save_stdin
pipe_input.close()
self.assertTrue(os.path.exists("foo.txt"))
>>>>>>> UPDATED
```
These changes will replace the usage of `/dev/null` with `prompt_toolkit`'s input mocking functions.
> Applied edit to tests/test_main.py
> Applied edit to tests/test_main.py
> Applied edit to tests/test_main.py
> Applied edit to tests/test_main.py
> Commit c177e29 aider: Replaced usage of /dev/null with prompt_toolkit's input mocking functions in tests.
> Git repo has uncommitted changes.
> Suggested commit message:
> Added import statement for sys module in test_main.py.
> Commit before the chat proceeds [y/n/commit message]? y
> Commit 6724fcd Added import statement for sys module in test_main.py.
</div>
<div class="chat-transcript" markdown="1">
#### /add aider/main.py
> Added aider/main.py to the chat
#### I am getting this error: FAILED tests/test_main.py::TestMain::test_main_with_empty_git_dir_new_file - TypeError: main() got an unexpected keyword argument 'input'
I apologize for the confusion. It seems I made a mistake in the `main()` function definition in `aider/main.py`. The `main()` function should accept `input` and `output` keyword arguments. Here's the fix:
```python
aider/main.py
<<<<<<< ORIGINAL
def main(args=None):
if args is None:
args = sys.argv[1:]
=======
def main(args=None, input=None, output=None):
if args is None:
args = sys.argv[1:]
if input is None:
input = sys.stdin
if output is None:
output = sys.stdout
>>>>>>> UPDATED
```
Now, the `main()` function will accept the `input` and `output` keyword arguments, and the tests should pass.
> Applied edit to aider/main.py
> Commit 79dfba9 aider: Fixed main() function to accept input and output keyword arguments.
</div>
<div class="chat-transcript" markdown="1">
#### we need to pass those into InputOutput and to prompt_toolkit right?
Yes, you're right. We need to pass the `input` and `output` arguments to the `InputOutput` class and then to the `prompt_toolkit.prompt()` function. Here's how to modify the `aider/getinput.py` and `aider/main.py` files:
In `aider/getinput.py`, update the `InputOutput` class to accept `input` and `output` arguments:
```python
aider/getinput.py
<<<<<<< ORIGINAL
class InputOutput:
def __init__(self, pretty, yes, input_history_file, chat_history_file):
=======
class InputOutput:
def __init__(self, pretty, yes, input_history_file, chat_history_file, input=None, output=None):
self.input = input
self.output = output
>>>>>>> UPDATED
```
Now, update the `prompt()` function calls in the `get_input()` method to use the `input` and `output` arguments:
```python
aider/getinput.py
<<<<<<< ORIGINAL
line = prompt(
show,
completer=completer_instance,
history=FileHistory(self.input_history_file),
style=style,
reserve_space_for_menu=4,
complete_style=CompleteStyle.MULTI_COLUMN,
)
=======
line = prompt(
show,
completer=completer_instance,
history=FileHistory(self.input_history_file),
style=style,
reserve_space_for_menu=4,
complete_style=CompleteStyle.MULTI_COLUMN,
input=self.input,
output=self.output,
)
>>>>>>> UPDATED
```
In `aider/main.py`, pass the `input` and `output` arguments to the `InputOutput` class:
```python
aider/main.py
<<<<<<< ORIGINAL
io = InputOutput(args.pretty, args.yes, args.input_history_file, args.chat_history_file)
=======
io = InputOutput(args.pretty, args.yes, args.input_history_file, args.chat_history_file, input=input, output=output)
>>>>>>> UPDATED
```
These changes will ensure that the `input` and `output` arguments are passed to the `InputOutput` class and then to the `prompt_toolkit.prompt()` function.
> Applied edit to aider/getinput.py
> Applied edit to aider/getinput.py
> Applied edit to aider/main.py
> Commit cea9d2a aider: Updated InputOutput class to accept input and output arguments and passed them to prompt_toolkit.prompt() function.
</div>
<div class="chat-transcript" markdown="1">
#### FAILED tests/test_main.py::TestMain::test_main_with_empty_git_dir_new_file - TypeError: prompt() got an unexpected keyword argument 'input'
I apologize for the confusion. It seems I made a mistake in the `prompt_toolkit.prompt()` function call. The `prompt()` function accepts `stdin` and `stdout` arguments instead of `input` and `output`. Here's the fix:
Update the `prompt()` function call in the `get_input()` method in `aider/getinput.py`:
```python
aider/getinput.py
<<<<<<< ORIGINAL
input=self.input,
output=self.output,
=======
stdin=self.input,
stdout=self.output,
>>>>>>> UPDATED
```
These changes will ensure that the `input` and `output` arguments are passed correctly to the `prompt_toolkit.prompt()` function.
> Applied edit to aider/getinput.py
> Commit 55d3540 aider: Fixed `prompt()` function call in `get_input()` method to pass `stdin` and `stdout` arguments instead of `input` and `output`.
</div>
<div class="chat-transcript" markdown="1">
#### prompt_toolkit.shortcuts.prompt(message: AnyFormattedText | None = None, *, history: History | None = None, editing_mode: EditingMode | None = None, refresh_interval: float | None = None, vi_mode: bool | None = None, lexer: Lexer | None = None, completer: Completer | None = None, complete_in_thread: bool | None = None, is_password: bool | None = None, key_bindings: KeyBindingsBase | None = None, bottom_toolbar: AnyFormattedText | None = None, style: BaseStyle | None = None, color_depth: ColorDepth | None = None, cursor: AnyCursorShapeConfig = None, include_default_pygments_style: FilterOrBool | None = None, style_transformation: StyleTransformation | None = None, swap_light_and_dark_colors: FilterOrBool | None = None, rprompt: AnyFormattedText | None = None, multiline: FilterOrBool | None = None, prompt_continuation: PromptContinuationText | None = None, wrap_lines: FilterOrBool | None = None, enable_history_search: FilterOrBool | None = None, search_ignore_case: FilterOrBool | None = None, complete_while_typing: FilterOrBool | None = None, validate_while_typing: FilterOrBool | None = None, complete_style: CompleteStyle | None = None, auto_suggest: AutoSuggest | None = None, validator: Validator | None = None, clipboard: Clipboard | None = None, mouse_support: FilterOrBool | None = None, input_processors: list[Processor] | None = None, placeholder: AnyFormattedText | None = None, reserve_space_for_menu: int | None = None, enable_system_prompt: FilterOrBool | None = None, enable_suspend: FilterOrBool | None = None, enable_open_in_editor: FilterOrBool | None = None, tempfile_suffix: str | Callable[[], str] | None = None, tempfile: str | Callable[[], str] | None = None, default: str = '', accept_default: bool = False, pre_run: Callable[[], None] | None = None) → str
I apologize for the confusion earlier. It seems that the `prompt_toolkit.prompt()` function does not accept `stdin` and `stdout` arguments directly. Instead, we need to use the `Application` class from `prompt_toolkit` to create a custom application with the desired input and output. Here's how to modify the `aider/getinput.py` file:
First, import the necessary classes and functions from `prompt_tool
> ^C KeyboardInterrupt
</div>
<div class="chat-transcript" markdown="1">
#### class prompt_toolkit.shortcuts.PromptSession(message: AnyFormattedText = '', *, multiline: FilterOrBool = False, wrap_lines: FilterOrBool = True, is_password: FilterOrBool = False, vi_mode: bool = False, editing_mode: EditingMode = <EditingMode.EMACS: 'EMACS'>, complete_while_typing: FilterOrBool = True, validate_while_typing: FilterOrBool = True, enable_history_search: FilterOrBool = False, search_ignore_case: FilterOrBool = False, lexer: Lexer | None = None, enable_system_prompt: FilterOrBool = False, enable_suspend: FilterOrBool = False, enable_open_in_editor: FilterOrBool = False, validator: Validator | None = None, completer: Completer | None = None, complete_in_thread: bool = False, reserve_space_for_menu: int = 8, complete_style: CompleteStyle = <CompleteStyle.COLUMN: 'COLUMN'>, auto_suggest: AutoSuggest | None = None, style: BaseStyle | None = None, style_transformation: StyleTransformation | None = None, swap_light_and_dark_colors: FilterOrBool = False, color_depth: ColorDepth | None = None, cursor: AnyCursorShapeConfig = None, include_default_pygments_style: FilterOrBool = True, history: History | None = None, clipboard: Clipboard | None = None, prompt_continuation: PromptContinuationText | None = None, rprompt: AnyFormattedText = None, bottom_toolbar: AnyFormattedText = None, mouse_support: FilterOrBool = False, input_processors: list[Processor] | None = None, placeholder: AnyFormattedText | None = None, key_bindings: KeyBindingsBase | None = None, erase_when_done: bool = False, tempfile_suffix: str | Callable[[], str] | None = '.txt', tempfile: str | Callable[[], str] | None = None, refresh_interval: float = 0, input: Input | None = None, output: Output | None = None)
Thank you for providing the `PromptSession` class information. We can use the `PromptSession` class to create a custom session with the desired input and output. Here's how to modify the `aider/getinput.py` file:
First, import the `PromptSession` class from `prompt_toolkit.shortcuts`:
```python
aider/getinput.py
<<<<<<< ORIGINAL
from prompt_toolkit import prompt
=======
from prompt_toolkit.shortcuts import PromptSession
>>>>>>> UPDATED
```
Now, update the `get_input()` method to use the `PromptSession` class:
```python
aider/getinput.py
<<<<<<< ORIGINAL
line = prompt(
show,
completer=completer_instance,
history=FileHistory(self.input_history_file),
style=style,
reserve_space_for_menu=4,
complete_style=CompleteStyle.MULTI_COLUMN,
input=self.input,
output=self.output,
)
=======
session = PromptSession(
message=show,
completer=completer_instance,
history=FileHistory(self.input_history_file),
style=style,
reserve_space_for_menu=4,
complete_style=CompleteStyle.MULTI_COLUMN,
input=self.input,
output=self.output,
)
line = session.prompt()
>>>>>>> UPDATED
```
These changes will ensure that the `input` and `output` arguments are passed correctly to the `prompt_toolkit`'s `PromptSession` class.
> Applied edit to aider/getinput.py
> Applied edit to aider/getinput.py
> Commit ac92cca aider: Replaced `prompt()` with `PromptSession()` to correctly pass input and output arguments.
</div>
<div class="chat-transcript" markdown="1">
#### try using create_input(StringIO('')) in the tests
I understand that you want to use `create_input(StringIO(''))` in the tests. However, I need more information about which test cases you want to apply this change to and how you want to use it. Please provide more details or examples.
#### the ones that currently use create_pipe_input()
I see that you want to replace `create_pipe_input()` with `create_input(StringIO(''))` in the test cases. Here are the changes for the `tests/test_main.py` file:
```python
tests/test_main.py
<<<<<<< ORIGINAL
from prompt_toolkit.input import create_pipe_input
=======
from prompt_toolkit.input import create_input
from io import StringIO
>>>>>>> UPDATED
```
```python
tests/test_main.py
<<<<<<< ORIGINAL
pipe_input = create_pipe_input()
=======
pipe_input = create_input(StringIO(''))
>>>>>>> UPDATED
```
```python
tests/test_main.py
<<<<<<< ORIGINAL
pipe_input = create_pipe_input()
=======
pipe_input = create_input(StringIO(''))
>>>>>>> UPDATED
```
```python
tests/test_main.py
<<<<<<< ORIGINAL
pipe_input = create_pipe_input()
=======
pipe_input = create_input(StringIO(''))
>>>>>>> UPDATED
```
These changes will replace the usage of `create_pipe_input()` with `create_input(StringIO(''))` in the test cases.
> Applied edit to tests/test_main.py
> Applied edit to tests/test_main.py
> Applied edit to tests/test_main.py
> Applied edit to tests/test_main.py
> Commit 4bb043f aider: Replaced the usage of `create_pipe_input()` with `create_input(StringIO(''))` in the test cases.
</div>
<div class="chat-transcript" markdown="1">
#### nice, that worked!
I'm glad the changes worked for you! If you have any more requests or need further assistance, feel free to ask.
</div>

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@ -0,0 +1,86 @@
---
parent: Example chat transcripts
---
# Complete a css exercise with aider
In this chat transcript, the user asks about the open source [CSS Exercises repo](https://github.com/TheOdinProject/css-exercises) and completes an animation exercise.
<div class="chat-transcript" markdown="1">
> $ aider
#### what is this repo?
Based on the file list provided, it seems like this repository contains a collection of CSS and HTML exercises, solutions, and examples. The exercises cover various topics such as Flexbox, Grid, Animation, Foundations, and Margin & Padding. The repository also includes images and other assets used in the exercises.
</div>
<div class="chat-transcript" markdown="1">
#### /add animation/03-dropdown-menu/README.md
> Added animation/03-dropdown-menu/README.md to the chat
Yes, I see the content of the `animation/03-dropdown-menu/README.md` file. It describes an exercise to add animation to a dropdown menu, creating a bounce illusion when the dropdown expands close to its final end state. The desired outcome is shown in a GIF file, and the hints provided suggest using the `transform-origin` property and adding an intermediate step to the keyframe at-rule to achieve the bounce effect.
Is there any specific change or improvement you would like me to make to this file or any other file in the repository?
</div>
<div class="chat-transcript" markdown="1">
#### can you make the changes suggested in the readme?
To make the changes suggested in the `animation/03-dropdown-menu/README.md`, I need to see the contents of the following files:
1. `animation/03-dropdown-menu/style.css`
2. `animation/03-dropdown-menu/script.js`
Please provide the contents of these files so I can suggest the necessary changes.
> animation/03-dropdown-menu/style.css
> animation/03-dropdown-menu/script.js
> Add these files to the chat? y
Apologies for the oversight. I see the content of the `animation/03-dropdown-menu/style.css` and `animation/03-dropdown-menu/script.js` files now. I will suggest the necessary changes to add the bounce animation to the dropdown menu.
```css
animation/03-dropdown-menu/style.css
<<<<<<< ORIGINAL
.visible {
display: block;
}
=======
.visible {
display: block;
animation: expand 0.3s ease-out;
transform-origin: top;
}
@keyframes expand {
0% {
transform: scaleY(0);
}
80% {
transform: scaleY(1.1);
}
100% {
transform: scaleY(1);
}
}
>>>>>>> UPDATED
```
These changes add the bounce animation to the dropdown menu by creating a new keyframe animation called `expand`. The `transform-origin` property is set to `top` to make the dropdown menu start transforming from the top. The intermediate step at 80% of the animation creates the bounce illusion.
> Applied edit to animation/03-dropdown-menu/style.css
> Commit bb3a813 aider: Added bounce animation to dropdown menu.
</div>
<div class="chat-transcript" markdown="1">
#### that worked!
I'm glad the changes worked for you! If you have any more requests or need assistance with other parts of the code, feel free to ask. I'm here to help!
</div>

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---
parent: Example chat transcripts
nav_order: 1
---
# Create a simple flask app with aider
In this chat transcript, the user asks to make a simple flask app with various endpoints.
<div class="chat-transcript" markdown="1">
> $ aider app.py
> Creating empty file app.py
> Added app.py to the chat
#### make a flask app with a /hello endpoint that returns hello world
To create a Flask app with a `/hello` endpoint that returns "Hello, World!", we need to install Flask, import it, create an app instance, and define a route for the `/hello` endpoint. Here's how to update the `app.py` file:
```python
app.py
<<<<<<< ORIGINAL
=======
from flask import Flask
app = Flask(__name__)
@app.route('/hello')
def hello():
return "Hello, World!"
if __name__ == '__main__':
app.run()
>>>>>>> UPDATED
```
Make sure to install Flask in your project environment using `pip install flask` before running the app.
> Applied edit to app.py
> Commit 414c394 aider: Added a `/hello` endpoint that returns "Hello, World!" to the Flask app.
</div>
<div class="chat-transcript" markdown="1">
#### add an endpoint like /add/3/5 which returns the sum of the 2 numbers
To add an endpoint like `/add/3/5` that returns the sum of the two numbers, you can create a new route with two URL parameters. Update the `app.py` file as follows:
```python
app.py
<<<<<<< ORIGINAL
@app.route('/hello')
def hello():
return "Hello, World!"
=======
@app.route('/add/<int:num1>/<int:num2>')
def add(num1, num2):
return str(num1 + num2)
@app.route('/hello')
def hello():
return "Hello, World!"
>>>>>>> UPDATED
```
Now, when you visit `/add/3/5`, it will return the sum of the two numbers, which is `8`.
> Applied edit to app.py
> Commit 0872c51 aider: Added an endpoint `/add/<int:num1>/<int:num2>` that returns the sum of the two numbers.
</div>
<div class="chat-transcript" markdown="1">
#### add /fibonacci/X
To add a `/fibonacci/X` endpoint that returns the Xth number in the Fibonacci sequence, you can create a new route with a URL parameter for X and a function to calculate the Fibonacci number. Update the `app.py` file as follows:
```python
app.py
<<<<<<< ORIGINAL
@app.route('/hello')
def hello():
return "Hello, World!"
=======
def fibonacci(n):
if n <= 0:
return "Invalid input. Please enter a positive integer."
elif n == 1:
return 0
elif n == 2:
return 1
else:
a, b = 0, 1
for _ in range(n - 2):
a, b = b, a + b
return b
@app.route('/fibonacci/<int:x>')
def fibonacci_x(x):
return str(fibonacci(x))
@app.route('/hello')
def hello():
return "Hello, World!"
>>>>>>> UPDATED
```
Now, when you visit `/fibonacci/X`, it will return the Xth number in the Fibonacci sequence. For example, `/fibonacci/5` will return `3`.
> Applied edit to app.py
> Commit 163fba8 aider: Added a `/fibonacci/X` endpoint that returns the Xth number in the Fibonacci sequence.
</div>
<div class="chat-transcript" markdown="1">
#### remove the hello endpoint
To remove the `/hello` endpoint, you can simply delete the corresponding route and function in the `app.py` file. Here's the update:
```python
app.py
<<<<<<< ORIGINAL
@app.route('/hello')
def hello():
return "Hello, World!"
=======
>>>>>>> UPDATED
```
Now, the `/hello` endpoint has been removed from the Flask app.
> Applied edit to app.py
> Commit eab6620 aider: Removed the `/hello` endpoint from the Flask app.
</div>

35
website/examples/hello.md Normal file
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@ -0,0 +1,35 @@
---
parent: Example chat transcripts
---
# Hello aider!
Here is the simplest possible "hello world" example of using aider:
<br/>
<br/>
<br/>
<div class="chat-transcript" markdown="1">
#### change hello to goodbye
To change the output from "hello" to "goodbye", we need to modify the `hello.py` file.
Here is the change:
```python
hello.py
<<<<<<< ORIGINAL
print("hello")
=======
print("goodbye")
>>>>>>> UPDATED
```
> Applied edit to hello.py
> Commit 672ae42 aider: Changed output from "hello" to "goodbye" in hello.py.
</div>
<br/>
<br/>
<br/>

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@ -0,0 +1,167 @@
---
parent: Example chat transcripts
---
# Honor the NO_COLOR environment variable
The user pastes the specification of the NO_COLOR environment variable protocol
from [no-color.org](https://no-color.org) into the aider chat.
Aider figures out which files need to be edited, and asks permission to make changes.
It then disables all the color and pretty-printing functions if NO_COLOR is
set, so the tool conforms to the specification.
The user then asks for a test case, which aider adds as well.
<div class="chat-transcript" markdown="1">
> $ aider
> Using git repo: .git
> Use /help to see in-chat commands.
#### Command-line software which adds ANSI color to its output by default should check for a NO_COLOR environment variable that, when present and not an empty string (regardless of its value), prevents the addition of ANSI color.
To implement this feature, we need to modify the `aider/io.py` file. Please make it *read-write* so I can provide the necessary changes.
> aider/io.py
> Add these files to the chat? y
Great! Now, I will make the necessary changes to check for the `NO_COLOR` environment variable and disable ANSI color when it is present and not an empty string.
```python
aider/io.py
<<<<<<< ORIGINAL
import os
=======
import os
import os.path
>>>>>>> UPDATED
```
```python
aider/io.py
<<<<<<< ORIGINAL
def __init__(
self,
pretty=True,
yes=False,
input_history_file=None,
chat_history_file=None,
input=None,
output=None,
user_input_color="blue",
tool_output_color=None,
tool_error_color="red",
):
self.user_input_color = user_input_color
self.tool_output_color = tool_output_color
self.tool_error_color = tool_error_color
self.input = input
self.output = output
self.pretty = pretty
self.yes = yes
self.input_history_file = input_history_file
if chat_history_file is not None:
self.chat_history_file = Path(chat_history_file)
else:
self.chat_history_file = None
if pretty:
self.console = Console()
else:
self.console = Console(force_terminal=True, no_color=True)
=======
def __init__(
self,
pretty=True,
yes=False,
input_history_file=None,
chat_history_file=None,
input=None,
output=None,
user_input_color="blue",
tool_output_color=None,
tool_error_color="red",
):
no_color = os.environ.get("NO_COLOR")
if no_color is not None and no_color != "":
pretty = False
self.user_input_color = user_input_color if pretty else None
self.tool_output_color = tool_output_color if pretty else None
self.tool_error_color = tool_error_color if pretty else None
self.input = input
self.output = output
self.pretty = pretty
self.yes = yes
self.input_history_file = input_history_file
if chat_history_file is not None:
self.chat_history_file = Path(chat_history_file)
else:
self.chat_history_file = None
self.console = Console(force_terminal=not pretty, no_color=not pretty)
>>>>>>> UPDATED
```
These changes will make the software check for the `NO_COLOR` environment variable and disable ANSI color when it is present and not an empty string.
> Applied edit to aider/io.py
> Applied edit to aider/io.py
> Commit 3218242 aider: Added check for NO_COLOR environment variable to disable ANSI color.
</div>
<div class="chat-transcript" markdown="1">
#### add a test
To add a test for the `NO_COLOR` environment variable, we will create a new test function in the `tests/test_io.py` file. Since this file does not exist, we will create it first.
```python
tests/test_io.py
<<<<<<< ORIGINAL
=======
import os
import unittest
from unittest.mock import patch
from aider.io import InputOutput
class TestInputOutput(unittest.TestCase):
def test_no_color_environment_variable(self):
with patch.dict(os.environ, {"NO_COLOR": "1"}):
io = InputOutput()
self.assertFalse(io.pretty)
if __name__ == "__main__":
unittest.main()
>>>>>>> UPDATED
```
This test function checks if the `pretty` attribute of the `InputOutput` class is set to `False` when the `NO_COLOR` environment variable is set.
> Allow creation of new file tests/test_io.py? y
> Add tests/test_io.py to git? y
> Applied edit to tests/test_io.py
> Commit 52a9df5 aider: Added a test function to check if the `pretty` attribute of the `InputOutput` class is set to `False` when the `NO_COLOR` environment variable is set.
</div>
<div class="chat-transcript" markdown="1">
#### /run pytest
> ============================= test session starts ==============================
> platform darwin -- Python 3.11.3, pytest-7.3.1, pluggy-1.0.0
> rootdir: /Users/gauthier/Projects/aider
> collected 25 items
>
> tests/test_coder.py ...... [ 24%]
> tests/test_commands.py . [ 28%]
> tests/test_io.py . [ 32%]
> tests/test_main.py .... [ 48%]
> tests/test_repomap.py ... [ 60%]
> tests/test_utils.py .......... [100%]
>
> ============================== 25 passed in 1.41s ==============================
>
> Add the output to the chat? y
</div>

315
website/examples/pong.md Normal file
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@ -0,0 +1,315 @@
---
parent: Example chat transcripts
---
# Build pong with aider and pygame.
In this chat transcript, the user asks to make a pong game using pygame.
After setting up a basic game, the user asks for some customization of the colors and game mechanics.
<div class="chat-transcript" markdown="1">
> $ aider
#### can you make a simple game of pong with pygame?
Sure, I can help you create a simple Pong game using Pygame. First, let's break down the steps needed to create the game:
1. Install Pygame library.
2. Initialize Pygame and create a game window.
3. Create Paddle and Ball classes.
4. Initialize the paddles and the ball.
5. Create the game loop.
6. Handle user input for paddle movement.
7. Update the ball position and check for collisions.
8. Draw the paddles and ball on the screen.
9. Check for scoring and update the score.
10. Display the score on the screen.
Now, let's start with the code. I'll provide you with the code changes in an *EDIT BLOCK*. Since we are creating a new file, I'll name it `pong_game.py`.
```python
pong_game.py
<<<<<<< ORIGINAL
=======
import pygame
import sys
# Initialize Pygame
pygame.init()
# Set up the game window
screen_width = 640
screen_height = 480
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Pong")
# Game loop
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Update game objects
# Draw game objects
# Update the display
pygame.display.flip()
# Quit Pygame
pygame.quit()
sys.exit()
>>>>>>> UPDATED
```
This is the basic structure of the game. Now, let's add the Paddle and Ball classes, handle user input, update the ball position, draw the objects, and handle scoring. I'll provide the code changes in the next message.
> Allow creation of new file pong_game.py? y
> Add pong_game.py to git? y
> Applied edit to pong_game.py
> Commit 14799cb aider: Added basic Pygame initialization and game loop structure to `pong_game.py`.
</div>
<div class="chat-transcript" markdown="1">
#### go ahead
Now, let's add the Paddle and Ball classes, handle user input, update the ball position, draw the objects, and handle scoring. I'll provide the code changes in an *EDIT BLOCK*.
```python
pong_game.py
<<<<<<< ORIGINAL
import pygame
import sys
# Initialize Pygame
pygame.init()
# Set up the game window
screen_width = 640
screen_height = 480
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Pong")
=======
import pygame
import sys
import random
# Initialize Pygame
pygame.init()
# Set up the game window
screen_width = 640
screen_height = 480
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Pong")
# Paddle and Ball classes
class Paddle(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.width = 10
self.height = 60
self.image = pygame.Surface((self.width, self.height))
self.image.fill((255, 255, 255))
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
def move(self, dy):
if self.rect.y + dy >= 0 and self.rect.y + dy <= screen_height - self.height:
self.rect.y += dy
class Ball(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.width = 10
self.height = 10
self.image = pygame.Surface((self.width, self.height))
self.image.fill((255, 255, 255))
self.rect = self.image.get_rect()
self.rect.x = screen_width // 2 - self.width // 2
self.rect.y = screen_height // 2 - self.height // 2
self.dx = random.choice([-1, 1]) * 4
self.dy = random.choice([-1, 1]) * 4
def update(self):
self.rect.x += self.dx
self.rect.y += self.dy
# Collision with top and bottom
if self.rect.y <= 0 or self.rect.y >= screen_height - self.height:
self.dy = -self.dy
# Scoring
if self.rect.x <= 0 or self.rect.x >= screen_width - self.width:
self.reset()
def reset(self):
self.rect.x = screen_width // 2 - self.width // 2
self.rect.y = screen_height // 2 - self.height // 2
self.dx = random.choice([-1, 1]) * 4
self.dy = random.choice([-1, 1]) * 4
def collide_with(self, paddle):
if self.rect.colliderect(paddle.rect):
self.dx = -self.dx
>>>>>>> UPDATED
```
Now, let's initialize the paddles and the ball, handle user input, update the ball position, draw the objects, and handle scoring.
```python
pong_game.py
<<<<<<< ORIGINAL
# Game loop
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Update game objects
# Draw game objects
# Update the display
pygame.display.flip()
=======
# Initialize paddles and ball
left_paddle = Paddle(10, screen_height // 2 - 30)
right_paddle = Paddle(screen_width - 20, screen_height // 2 - 30)
ball = Ball()
# Game loop
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Handle user input
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
left_paddle.move(-5)
if keys[pygame.K_s]:
left_paddle.move(5)
if keys[pygame.K_UP]:
right_paddle.move(-5)
if keys[pygame.K_DOWN]:
right_paddle.move(5)
# Update game objects
ball.update()
ball.collide_with(left_paddle)
ball.collide_with(right_paddle)
# Draw game objects
screen.fill((0, 0, 0))
screen.blit(left_paddle.image, left_paddle.rect)
screen.blit(right_paddle.image, right_paddle.rect)
screen.blit(ball.image, ball.rect)
# Update the display
pygame.display.flip()
pygame.time.delay(16)
>>>>>>> UPDATED
```
Now, you should have a simple Pong game using Pygame. You can further improve the game by adding a scoring system and displaying the score on the screen.
> Applied edit to pong_game.py
> Applied edit to pong_game.py
> Commit b20bcee aider: Added Paddle and Ball classes, handled user input, updated ball position, drew objects, and handled scoring.
</div>
<div class="chat-transcript" markdown="1">
#### nice, it works. but the ball moves way too fast.
I'm glad it works! Let's slow down the ball by reducing its speed. We can do this by changing the values of `self.dx` and `self.dy` in the `Ball` class.
```python
pong_game.py
<<<<<<< ORIGINAL
self.dx = random.choice([-1, 1]) * 4
self.dy = random.choice([-1, 1]) * 4
=======
self.dx = random.choice([-1, 1]) * 2
self.dy = random.choice([-1, 1]) * 2
>>>>>>> UPDATED
```
This change will reduce the ball's speed by half. You can adjust the values further if you want the ball to move even slower.
> Applied edit to pong_game.py
> Commit f4ceed4 aider: Reduced ball speed by half.
</div>
<div class="chat-transcript" markdown="1">
#### can you make the paddles a bit bigger? and make one paddle red and one blue?
Sure, let's make the paddles bigger and change their colors. We can do this by modifying the `Paddle` class in the `pong_game.py` file.
```python
pong_game.py
<<<<<<< ORIGINAL
self.width = 10
self.height = 60
self.image = pygame.Surface((self.width, self.height))
self.image.fill((255, 255, 255))
=======
self.width = 15
self.height = 80
self.image = pygame.Surface((self.width, self.height))
self.color = (255, 255, 255) if x < screen_width // 2 else (0, 0, 255)
self.image.fill(self.color)
>>>>>>> UPDATED
```
Now, let's change the color of the left paddle to red.
```python
pong_game.py
<<<<<<< ORIGINAL
left_paddle = Paddle(10, screen_height // 2 - 30)
=======
left_paddle = Paddle(10, screen_height // 2 - 40)
left_paddle.color = (255, 0, 0)
left_paddle.image.fill(left_paddle.color)
>>>>>>> UPDATED
```
With these changes, the paddles will be larger, and the left paddle will be red while the right paddle will be blue.
> Applied edit to pong_game.py
> Applied edit to pong_game.py
> Commit 2c645c9 aider: Changed paddle size and color, and set left paddle to red.
</div>
<div class="chat-transcript" markdown="1">
#### each time the ball bounces off the paddle, can you make it go 10% faster?
Sure, let's increase the ball's speed by 10% each time it bounces off a paddle. We can do this by modifying the `collide_with` method in the `Ball` class.
```python
pong_game.py
<<<<<<< ORIGINAL
def collide_with(self, paddle):
if self.rect.colliderect(paddle.rect):
self.dx = -self.dx
=======
def collide_with(self, paddle):
if self.rect.colliderect(paddle.rect):
self.dx = -self.dx * 1.1
self.dy *= 1.1
>>>>>>> UPDATED
```
With this change, the ball's speed will increase by 10% in both the x and y directions each time it bounces off a paddle.
> Applied edit to pong_game.py
> Commit 693faf4 aider: Increased ball speed by 10% in both x and y directions each time it bounces off a paddle.
</div>

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---
parent: Example chat transcripts
---
# Semantic search & replace code with aider
In this chat transcript, the user asks to modify a series of function calls.
Notice that it isn't replacing exact strings.
Making the change requires dealing with various formatting and semantic differences in the calls that it is updating.
Some edits were elided from this transcript for brevity.
<div class="chat-transcript" markdown="1">
> $ aider aider/coder.py
> Added aider/coder.py to the chat
#### replace all the self.console.print() calls that contain [red] with calls to self.io.tool_error() with [red] removed from the string
```python
aider/coder.py
<<<<<<< ORIGINAL
self.console.print(
f"[red]This tool will almost certainly fail to work with {main_model}"
)
=======
self.io.tool_error(f"This tool will almost certainly fail to work with {main_model}")
>>>>>>> UPDATED
```
```python
aider/coder.py
<<<<<<< ORIGINAL
self.console.print("[red]Files are not in a git repo.")
=======
self.io.tool_error("Files are not in a git repo.")
>>>>>>> UPDATED
```
```python
aider/coder.py
<<<<<<< ORIGINAL
self.console.print("[red]Malformed ORIGINAL/UPDATE blocks, retrying...")
self.console.print("[red]", Text(err))
=======
self.io.tool_error("Malformed ORIGINAL/UPDATE blocks, retrying...")
self.io.tool_error(Text(err))
>>>>>>> UPDATED
```
Please note that I couldn't find the `self.io.tool_error()` method in the provided code. You may need to create this method in the appropriate class or provide the correct method name to replace the `self.console.print()` calls.
> Applied edit to aider/coder.py
> Applied edit to aider/coder.py
> Applied edit to aider/coder.py
> Commit 919cfc2 aider: Replaced all self.console.print() calls with self.io.tool_error() calls with [red] removed from the string.
</div>

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---
parent: Example chat transcripts
---
# Automatically update docs with aider
In this chat transcript, the user asks to automatically update the Usage docs based on the latest version of the main() function in the code.
<div class="chat-transcript" markdown="1">
> $ aider ./README.md aider/main.py
> Added README.md to the chat
> Added aider/main.py to the chat
#### the cmd line args in main() have been updated. update the readme to accurately describe them.
```markdown
README.md
<<<<<<< ORIGINAL
- `--history-file HISTORY_FILE`: Specify the chat input history file (default: .aider.history). Override the default with the environment variable `AIDER_HISTORY_FILE`.
- `--model MODEL`: Specify the model to use for the main chat (default: gpt-4). Override the default with the environment variable `AIDER_MODEL`.
- `-3`: Use gpt-3.5-turbo model for the main chat (basically won't work). No environment variable override.
- `--no-pretty`: Disable pretty, colorized output. Override the default with the environment variable `AIDER_PRETTY` (default: 1 for enabled, 0 for disabled).
- `--show-diffs`: Show diffs when committing changes (default: False). Override the default with the environment variable `AIDER_SHOW_DIFFS` (default: 0 for False, 1 for True).
- `--no-auto-commits`: Disable auto commit of changes. Override the default with the environment variable `AIDER_AUTO_COMMITS` (default: 1 for enabled, 0 for disabled).
=======
- `--input-history-file INPUT_HISTORY_FILE`: Specify the chat input history file (default: .aider.input.history). Override the default with the environment variable `AIDER_INPUT_HISTORY_FILE`.
- `--chat-history-file CHAT_HISTORY_FILE`: Specify the chat history file (default: .aider.chat.history.md). Override the default with the environment variable `AIDER_CHAT_HISTORY_FILE`.
- `--model MODEL`: Specify the model to use for the main chat (default: gpt-4). Override the default with the environment variable `AIDER_MODEL`.
- `-3`: Use gpt-3.5-turbo model for the main chat (basically won't work). No environment variable override.
- `--no-pretty`: Disable pretty, colorized output. Override the default with the environment variable `AIDER_PRETTY` (default: 1 for enabled, 0 for disabled).
- `--apply FILE`: Apply the changes from the given file instead of running the chat (debug).
- `--no-auto-commits`: Disable auto commit of changes. Override the default with the environment variable `AIDER_AUTO_COMMITS` (default: 1 for enabled, 0 for disabled).
- `--show-diffs`: Show diffs when committing changes (default: False). Override the default with the environment variable `AIDER_SHOW_DIFFS` (default: 0 for False, 1 for True).
- `--yes`: Always say yes to every confirmation (default: False).
>>>>>>> UPDATED
```
> Applied edit to README.md
> Commit 024f45e aider: Updated command line arguments in main() and updated README.md to accurately describe them.
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