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parent: Example chat transcripts
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nav_order: 2
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# Modify an open source 2048 game with aider
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In this chat transcript, the user explores and modifies an open source [javascript 2048 game repo](https://github.com/gabrielecirulli/2048).
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Notice that the LLM asks to see a particular source file, and aider automatically includes it in the chat session after getting permission from the user.
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<div class="chat-transcript" markdown="1">
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> $ git clone https://github.com/gabrielecirulli/2048
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> $ cd 2048
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> $ aider
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#### what is this repo?
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Based on the file names you provided, it seems like this repository is for a web-based game, possibly a 2048 game clone. The files include JavaScript files for game logic, HTML and CSS files for the user interface, and various meta files for icons and touch startup images.
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If you need help with any specific part of the code or want to add new features, please let me know, and I'll be happy to assist you.
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</div>
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<div class="chat-transcript" markdown="1">
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#### how does the scoring work?
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To help you with the scoring mechanism, I need to see the relevant code. Please provide the contents of the `js/game_manager.js` file, as it is likely to contain the scoring logic.
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> js/game_manager.js
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> Add these files to the chat? y
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Apologies for the oversight. I see the contents of the `js/game_manager.js` file now.
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The scoring in this 2048 game works as follows:
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1. When two tiles with the same value merge, they create a new tile with a value equal to the sum of the merged tiles' values.
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2. The score is updated by adding the value of the new merged tile.
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Here's the relevant code snippet from the `js/game_manager.js` file:
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```javascript
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if (next && next.value === tile.value && !next.mergedFrom) {
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var merged = new Tile(positions.next, tile.value * 2);
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merged.mergedFrom = [tile, next];
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self.grid.insertTile(merged);
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self.grid.removeTile(tile);
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// Converge the two tiles' positions
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tile.updatePosition(positions.next);
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// Update the score
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self.score += merged.value;
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// The mighty 2048 tile
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if (merged.value === 2048) self.won = true;
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}
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```
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In this code snippet, when two tiles with the same value (`tile` and `next`) are found, they are merged into a new tile (`merged`). The value of the new tile is added to the current score (`self.score += merged.value`). If the merged tile's value is 2048, the game is considered won (`self.won = true`).
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</div>
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<div class="chat-transcript" markdown="1">
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#### can we add some randomness? maybe 10% of the time give the user a 10x bonus?
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Sure, we can add a 10% chance of giving the user a 10x bonus when two tiles merge. To implement this, we'll modify the scoring logic in the `js/game_manager.js` file. Here's the step-by-step plan:
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1. Generate a random number between 0 and 1.
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2. Check if the random number is less than or equal to 0.1 (10% chance).
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3. If the condition is met, multiply the merged tile's value by 10 before adding it to the score.
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Here's the code change for the `js/game_manager.js` file:
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```javascript
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js/game_manager.js
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<<<<<<< ORIGINAL
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// Update the score
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self.score += merged.value;
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=======
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// Update the score with a 10% chance of 10x bonus
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var bonus = Math.random() <= 0.1 ? 10 : 1;
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self.score += merged.value * bonus;
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>>>>>>> UPDATED
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```
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This change will give the user a 10x bonus 10% of the time when two tiles merge.
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> Applied edit to js/game_manager.js
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> Commit eb9d882 aider: Added a 10% chance of giving the user a 10x bonus when two tiles merge.
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</div>
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