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* debug * feat(makefile): allow to bundle libs into binary * ci: bundle protobuf into single-binary Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * ci: tests Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * fix(assets): correctly reference extract folder Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * bundle also abseil Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * bundle more libs Signed-off-by: Ettore Di Giacinto <mudler@localai.io> --------- Signed-off-by: Ettore Di Giacinto <mudler@localai.io> Signed-off-by: Ettore Di Giacinto <mudler@users.noreply.github.com>
82 lines
2.1 KiB
Go
82 lines
2.1 KiB
Go
package assets
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import (
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"embed"
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"fmt"
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"io/fs"
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"os"
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"path/filepath"
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"runtime"
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)
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func ResolvePath(dir string, paths ...string) string {
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return filepath.Join(append([]string{dir, "backend-assets"}, paths...)...)
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}
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func ExtractFiles(content embed.FS, extractDir string) error {
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// Create the target directory if it doesn't exist
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err := os.MkdirAll(extractDir, 0750)
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if err != nil {
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return fmt.Errorf("failed to create directory: %v", err)
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}
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// Walk through the embedded FS and extract files
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err = fs.WalkDir(content, ".", func(path string, d fs.DirEntry, err error) error {
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if err != nil {
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return err
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}
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// Reconstruct the directory structure in the target directory
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targetFile := filepath.Join(extractDir, path)
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if d.IsDir() {
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// Create the directory in the target directory
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err := os.MkdirAll(targetFile, 0750)
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if err != nil {
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return fmt.Errorf("failed to create directory: %v", err)
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}
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return nil
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}
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// Read the file from the embedded FS
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fileData, err := content.ReadFile(path)
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if err != nil {
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return fmt.Errorf("failed to read file: %v", err)
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}
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// Create the file in the target directory
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err = os.WriteFile(targetFile, fileData, 0700)
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if err != nil {
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return fmt.Errorf("failed to write file: %v", err)
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}
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return nil
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})
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// If there is a lib directory, set LD_LIBRARY_PATH to include it
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// we might use this mechanism to carry over e.g. Nvidia CUDA libraries
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// from the embedded FS to the target directory
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// Skip this if LOCALAI_SKIP_LIBRARY_PATH is set
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if os.Getenv("LOCALAI_SKIP_LIBRARY_PATH") != "" {
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return err
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}
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lpathVar := "LD_LIBRARY_PATH"
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if runtime.GOOS == "darwin" {
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lpathVar = "DYLD_FALLBACK_LIBRARY_PATH" // should it be DYLD_LIBRARY_PATH ?
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}
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for _, libDir := range []string{filepath.Join(extractDir, "backend-assets", "lib"), filepath.Join(extractDir, "lib")} {
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if _, err := os.Stat(libDir); err == nil {
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ldLibraryPath := os.Getenv(lpathVar)
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if ldLibraryPath == "" {
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ldLibraryPath = libDir
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} else {
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ldLibraryPath = fmt.Sprintf("%s:%s", ldLibraryPath, libDir)
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}
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os.Setenv(lpathVar, ldLibraryPath)
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}
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}
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return err
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}
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