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gRPC client stubs
Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
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parent
136fbd25f5
commit
ebfe8dd119
4 changed files with 41 additions and 6 deletions
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@ -120,6 +120,8 @@ var sessionLock sync.Mutex
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// TODO: implement interface as we start to define usages
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type Model interface {
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VAD(ctx context.Context, in *proto.VADRequest, opts ...grpc.CallOption) (*proto.VADResponse, error)
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Predict(ctx context.Context, in *proto.PredictOptions, opts ...grpc.CallOption) (*proto.Reply, error)
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PredictStream(ctx context.Context, in *proto.PredictOptions, f func(s []byte), opts ...grpc.CallOption) error
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}
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func RegisterRealtime(cl *config.BackendConfigLoader, ml *model.ModelLoader, appConfig *config.ApplicationConfig) func(c *websocket.Conn) {
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@ -800,7 +802,17 @@ func processAudioResponse(session *Session, audioData []byte) (string, []byte, *
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// 4. Convert the response text to speech (audio)
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//
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// Placeholder implementation:
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// TODO: use session.ModelInterface...
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// TODO: template eventual messages, like chat.go
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reply, err := session.ModelInterface.Predict(context.Background(), &proto.PredictOptions{
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Prompt: "What's the weather in New York?",
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})
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if err != nil {
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return "", nil, nil, err
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}
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generatedAudio := reply.Audio
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transcribedText := "What's the weather in New York?"
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var functionCall *FunctionCall
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@ -819,9 +831,6 @@ func processAudioResponse(session *Session, audioData []byte) (string, []byte, *
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// Generate a response
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generatedText := "This is a response to your speech input."
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generatedAudio := []byte{} // Generate audio bytes from the generatedText
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// TODO: Implement actual transcription and TTS
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return generatedText, generatedAudio, nil, nil
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}
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