fix(gpu): do not assume gpu being returned has node and mem

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
This commit is contained in:
Ettore Di Giacinto 2025-05-03 18:59:02 +02:00
parent b2f9fc870b
commit a1f1d84556
2 changed files with 5 additions and 3 deletions

View file

@ -170,7 +170,7 @@ func guessGGUFFromFile(cfg *BackendConfig, f *gguf.GGUFFile, defaultCtx int) {
vram, err := xsysinfo.TotalAvailableVRAM()
if err != nil {
log.Error().Msgf("guessDefaultsFromFile(TotalAvailableVRAM): %s", err)
} else {
} else if vram > 0 {
estimate, err := xsysinfo.EstimateGGUFVRAMUsage(f, vram)
if err != nil {
log.Error().Msgf("guessDefaultsFromFile(EstimateGGUFVRAMUsage): %s", err)

View file

@ -24,8 +24,10 @@ func TotalAvailableVRAM() (uint64, error) {
var totalVRAM uint64
for _, gpu := range gpus {
if gpu.Node.Memory.TotalUsableBytes > 0 {
totalVRAM += uint64(gpu.Node.Memory.TotalUsableBytes)
if gpu != nil && gpu.Node != nil && gpu.Node.Memory != nil {
if gpu.Node.Memory.TotalUsableBytes > 0 {
totalVRAM += uint64(gpu.Node.Memory.TotalUsableBytes)
}
}
}