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fix: use rice when embedding large binaries (#5309)
* fix(embed): use go-rice for large backend assets Golang embed FS has a hard limit that we might exceed when providing many binary alternatives. Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * simplify golang deps Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * chore(tests): switch to testcontainers and print logs Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * fix(tests): do not build a test binary Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * small fixup Signed-off-by: Ettore Di Giacinto <mudler@localai.io> --------- Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
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14 changed files with 180 additions and 122 deletions
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@ -1,19 +1,19 @@
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package assets
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import (
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"embed"
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"io/fs"
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"os"
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rice "github.com/GeertJohan/go.rice"
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"github.com/rs/zerolog/log"
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)
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func ListFiles(content embed.FS) (files []string) {
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err := fs.WalkDir(content, ".", func(path string, d fs.DirEntry, err error) error {
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func ListFiles(content *rice.Box) (files []string) {
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err := content.Walk("", func(path string, info os.FileInfo, err error) error {
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if err != nil {
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return err
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}
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if d.IsDir() {
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if info.IsDir() {
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return nil
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}
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@ -21,7 +21,7 @@ func ListFiles(content embed.FS) (files []string) {
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return nil
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})
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if err != nil {
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log.Error().Err(err).Msg("error walking the embedded filesystem")
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log.Error().Err(err).Msg("error walking the rice box")
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}
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return
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}
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